7
Table Of Contents
- Logic Pro 7
- Plug-In Reference
- Contents
- Introducing Logic’s Plug-ins
- Basics
- Instruments and Effects
- Equalizer
- Dynamic
- Distortion
- Filter
- Delay
- Modulation
- Reverb
- Convolution Reverb: SpaceDesigner
- Special
- Helper
- Vocoder—Basics
- The EVOC20PS
- Vocoder History
- Synthesizer Basics
- EFM 1
- ES M
- ES P
- ES E
- ES1
- ES2
- Concept and Function
- The ES2 Parameters
- Tutorials
- Sound Workshop: Logic ES2
- Tutorial Setting: Analog Saw Init
- Tutorial Setting: Analog Saw 3Osc
- Tutorial Setting: Analog Unison
- Tutorial Setting: Analog Bass clean
- Tutorial Setting: Analog Bass distorted
- Tutorial Setting: FM Start
- Tutorial Setting: FM Envelope
- Tutorial Setting: FM Drive
- Tutorial Setting: FM DigiWave
- Tutorial Setting: FM Wavetable
- Tutorial Setting: FM Megafat
- Tutorial Setting: FM Out of Tune and FM Tuned
- Tutorial Settings: PWM Start, PWM Slow, PWM Fast, and PWMScaled
- Tutorial Settings: PWM 2 Osc and PWM Soft Strings
- Tutorial Setting: Ringmod Start
- Tutorial Setting: Sync Start
- Tutorial Setting: Vector Start and Vector Envelope
- Tutorial Settings: Vector Envelope and Vector XY
- Tutorial Settings: Vector Loop
- Tutorial Setting: Vector Kick
- Tutorial Settings: Vector Perc Synth and Vector Punch Bass
- Templates for Logic’s ES2
- Sound Workshop: Logic ES2
- Ultrabeat
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Global Parameters
- String and Object Parameters
- Processing
- Post Processing
- Modulation Generators
- The Control Envelopes
- Morph
- MIDI Controller Assignments
- Programming: Quick Start Guide
- Programming: In Depth
- KlopfGeist
- EVB3
- EVD6
- The EVD6—Concept and Functions
- Parameters of the EVD6
- Controlling the EVD6 via MIDI
- A Brief History of the Clavinet
- EVP88
- EXS24 mkII
- Using Instruments
- File Organization
- Sample File Import
- EXS24 Key Commands
- A Brief History of Sampling
- MIDI Controller List
- GarageBand Instruments
- External Instrument
- Glossary
- Index
276 Chapter 22 ES2
Solo Point
This function basically switches off the entire Vector Envelope generator. If Solo Point is
set to on, no dynamic modulations are applied by the Vector Envelope. In this scenario,
the currently visible cursor positions of the Triangle and Square are permanently in
effect. These cursor positions match the currently selected Vector Envelope point.
If you select another Vector Envelope point (by clicking on it), you will engage its
Triangle and Square cursor positions immediately. If Solo Point is set to on, the newly
selected point will become the solo point.
Note: You can independently switch off the vector modulation of the Square by setting
Vector Mode off, as outlined on page 272.
Env Modes Normal and Finish
If Env Mode is set to normal, the release phase (the phase after the sustain point) will
begin as soon as you release the key (note off). The release phase will start from the
Vector Envelope point where you released the key.
• If the loop is switched off, and the Vector Envelope reaches the Sustain Point S, the
Sustain Point S will be played for as long as you hold the key.
• If the loop is switched on (see “Loop”, on page 277), and the Loop Point L is
positioned before the Sustain Point S, the loop will be played for as long as you hold
a key.
• If the loop is switched on, and the Loop Point L is positioned after the Sustain Point S,
the loop will be played after the release of a key.
In Env Mode finish, the Vector Envelope will not immediately commence the release
phase when you release the key. Rather, it will play all points (for their full duration)
until the last point is reached, regardless of whether you hold the key or release it.
• If the loop is switched off, the Sustain Point S will be ignored. The Vector Envelope
will end on its last point, regardless of whether you hold the key or release it.
• If the loop is switched on, the Vector Envelope will play all points until it reaches the
Loop Point, and then play the loop for as long as the sound ends. It does not matter
if the Loop Point L is before or after the Sustain Point S.
• If the loop is switched on, and Loop Count is set to a value other than infinite, the
Vector Envelope will continue on to following points after the selected number of
loop repeats. If Loop Count is set to infinite, the number of segments after the loop is
irrelevant. See “Loop Count”, on page 279.