7
Table Of Contents
- Logic Pro 7
- Plug-In Reference
- Contents
- Introducing Logic’s Plug-ins
- Basics
- Instruments and Effects
- Equalizer
- Dynamic
- Distortion
- Filter
- Delay
- Modulation
- Reverb
- Convolution Reverb: SpaceDesigner
- Special
- Helper
- Vocoder—Basics
- The EVOC20PS
- Vocoder History
- Synthesizer Basics
- EFM 1
- ES M
- ES P
- ES E
- ES1
- ES2
- Concept and Function
- The ES2 Parameters
- Tutorials
- Sound Workshop: Logic ES2
- Tutorial Setting: Analog Saw Init
- Tutorial Setting: Analog Saw 3Osc
- Tutorial Setting: Analog Unison
- Tutorial Setting: Analog Bass clean
- Tutorial Setting: Analog Bass distorted
- Tutorial Setting: FM Start
- Tutorial Setting: FM Envelope
- Tutorial Setting: FM Drive
- Tutorial Setting: FM DigiWave
- Tutorial Setting: FM Wavetable
- Tutorial Setting: FM Megafat
- Tutorial Setting: FM Out of Tune and FM Tuned
- Tutorial Settings: PWM Start, PWM Slow, PWM Fast, and PWMScaled
- Tutorial Settings: PWM 2 Osc and PWM Soft Strings
- Tutorial Setting: Ringmod Start
- Tutorial Setting: Sync Start
- Tutorial Setting: Vector Start and Vector Envelope
- Tutorial Settings: Vector Envelope and Vector XY
- Tutorial Settings: Vector Loop
- Tutorial Setting: Vector Kick
- Tutorial Settings: Vector Perc Synth and Vector Punch Bass
- Templates for Logic’s ES2
- Sound Workshop: Logic ES2
- Ultrabeat
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Global Parameters
- String and Object Parameters
- Processing
- Post Processing
- Modulation Generators
- The Control Envelopes
- Morph
- MIDI Controller Assignments
- Programming: Quick Start Guide
- Programming: In Depth
- KlopfGeist
- EVB3
- EVD6
- The EVD6—Concept and Functions
- Parameters of the EVD6
- Controlling the EVD6 via MIDI
- A Brief History of the Clavinet
- EVP88
- EXS24 mkII
- Using Instruments
- File Organization
- Sample File Import
- EXS24 Key Commands
- A Brief History of Sampling
- MIDI Controller List
- GarageBand Instruments
- External Instrument
- Glossary
- Index
Chapter 22 ES2 275
Default Setting of the Vector Envelope
The default setting of the Vector Envelope consists of three points. Point 1 is the
startpoint, point 2 is defined as the Sustain Point, and point three is the end point, by
default.
The impact of the Vector Envelope on the Oscillator Mix or on the Square is switched off
by default. This allows the ES2 to behave as a synthesizer without a Vector Envelope
generator. This traditional starting point is more convenient when creating patches
from scratch.
There are two ways to switch off the Vector Envelope:
• You can switch on the Solo Point parameter (described on page 276). If it is on, only
the Triangle and Square cursor positions of the currently selected point are active.
• You can disable the Vector Envelope altogether (or only the Triangle or Square) as
described in the “Vector Mode” on page 272.
Setting and Deleting Points
The more points you set, the more complex the Vector Envelope movements that can
be designed. You can:
• Create a new point by Shift-clicking between two existing points. The segment that
previously existed between the two old points is divided at the mouse position. The
sum of the two new segment times is equal to the time used by the old undivided
segment. As such, the ensuing points retain their absolute time positions. In addition,
the existing cursor positions in the Triangle and Square are fixed, ensuring that the
creation of new points does not affect any previously defined movements.
• Delete points by clicking on them while holding Control.
Setting Vector Envelope Times
By clicking a time value and moving the mouse, you will alter the envelope time—the
time it takes for the Vector Envelope to travel from the point before this time value to
the point after this time value. You have two ways of doing this.
• Simple vertical dragging of the time parameter results in reaching all following
points later (or sooner, respectively) in time.
• Dragging with Control held, you will shorten or lengthen the time of the following
point by the same amount. This ensures that the adjacent, and all following, points
retain their absolute time positions.
Resetting the Values of a Point
Reverting to default cursor positions in the Triangle and the Square is done by:
• Clicking in the Triangle while holding down the Option key. This sets all Oscillators to
output the same level. The cursor is set to the middle of the Triangle.
• Clicking onto the Square while holding down the Option key sets the cursor to the
center of the Square. Both axis values are set to zero.