7
Table Of Contents
- Logic Pro 7
- Plug-In Reference
- Contents
- Introducing Logic’s Plug-ins
- Basics
- Instruments and Effects
- Equalizer
- Dynamic
- Distortion
- Filter
- Delay
- Modulation
- Reverb
- Convolution Reverb: SpaceDesigner
- Special
- Helper
- Vocoder—Basics
- The EVOC20PS
- Vocoder History
- Synthesizer Basics
- EFM 1
- ES M
- ES P
- ES E
- ES1
- ES2
- Concept and Function
- The ES2 Parameters
- Tutorials
- Sound Workshop: Logic ES2
- Tutorial Setting: Analog Saw Init
- Tutorial Setting: Analog Saw 3Osc
- Tutorial Setting: Analog Unison
- Tutorial Setting: Analog Bass clean
- Tutorial Setting: Analog Bass distorted
- Tutorial Setting: FM Start
- Tutorial Setting: FM Envelope
- Tutorial Setting: FM Drive
- Tutorial Setting: FM DigiWave
- Tutorial Setting: FM Wavetable
- Tutorial Setting: FM Megafat
- Tutorial Setting: FM Out of Tune and FM Tuned
- Tutorial Settings: PWM Start, PWM Slow, PWM Fast, and PWMScaled
- Tutorial Settings: PWM 2 Osc and PWM Soft Strings
- Tutorial Setting: Ringmod Start
- Tutorial Setting: Sync Start
- Tutorial Setting: Vector Start and Vector Envelope
- Tutorial Settings: Vector Envelope and Vector XY
- Tutorial Settings: Vector Loop
- Tutorial Setting: Vector Kick
- Tutorial Settings: Vector Perc Synth and Vector Punch Bass
- Templates for Logic’s ES2
- Sound Workshop: Logic ES2
- Ultrabeat
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Global Parameters
- String and Object Parameters
- Processing
- Post Processing
- Modulation Generators
- The Control Envelopes
- Morph
- MIDI Controller Assignments
- Programming: Quick Start Guide
- Programming: In Depth
- KlopfGeist
- EVB3
- EVD6
- The EVD6—Concept and Functions
- Parameters of the EVD6
- Controlling the EVD6 via MIDI
- A Brief History of the Clavinet
- EVP88
- EXS24 mkII
- Using Instruments
- File Organization
- Sample File Import
- EXS24 Key Commands
- A Brief History of Sampling
- MIDI Controller List
- GarageBand Instruments
- External Instrument
- Glossary
- Index
272 Chapter 22 ES2
The Square
The Square has two axes: The X and Y axes have positive and negative value ranges.
They are bipolar, in other words. By touching and moving the cursor with the mouse,
the values of both axes are continuously transmitted. As you can modulate one freely
selectable parameter with the X value, and another freely selectable parameter with
the Y value, you can use the mouse like a Joystick.
As an alternative to this real-time control, the position of the cursor can be modulated
by the Vector Envelope—just like the mix between the three Oscillators in the Triangle.
The Loop function of the Vector Envelope generator allows for cyclic movements. This
opens a number of doors, allowing it to operate as a two-dimensional, luxurious
pseudo-LFO with a programmable waveform. More on this is found in “The Vector
Envelope” section, on page 273.
Vector Mode
Vector Mode allows you to disable the control of the Square cursor by the vector
envelope. The same parameter also defines whether or not the Triangle (the oscillator
mixer) shall be controlled by the vector envelope.
• Vector Mode Off—The vector envelope does not influence the Triangle or the Square.
It’s simply switched off. This allows you to set and control the cursors of the Triangle
and the Square in real-time.
• Vector Mode Mix—The vector envelope controls the Triangle (the oscillator mix), but
not the Square.
• Vector Mode XY—The vector envelope controls the Square, but not the Triangle.
• Vector Mode Mix+XY—The vector envelope controls both the Square and Triangle.
Note: Like all of the ES2’s parameters, the movements of the cursors in the Triangle and
Square can be recorded and automated by Logic. This automation data can be edited
and looped in Logic. This is completely independent of the cyclic modulations of the
Vector Envelope. Vector modulation of the Square and Triangle should be disabled for
this type of use (Vector Mode = off).
Vector Target—Modulation Destinations
The Vector X and Vector Y target parameters determine the effect of cursor movements
in the Square. The modulation targets are identical to those available in the Router, so
we won’t repeat ourselves here. Please see the “Modulation Targets” section, on page
254 for descriptions. The position of the cursor in the Square is also available in the
Router, as the Pad-X and Pad-Y Source and Via options.