7
Table Of Contents
- Logic Pro 7
- Plug-In Reference
- Contents
- Introducing Logic’s Plug-ins
- Basics
- Instruments and Effects
- Equalizer
- Dynamic
- Distortion
- Filter
- Delay
- Modulation
- Reverb
- Convolution Reverb: SpaceDesigner
- Special
- Helper
- Vocoder—Basics
- The EVOC20PS
- Vocoder History
- Synthesizer Basics
- EFM 1
- ES M
- ES P
- ES E
- ES1
- ES2
- Concept and Function
- The ES2 Parameters
- Tutorials
- Sound Workshop: Logic ES2
- Tutorial Setting: Analog Saw Init
- Tutorial Setting: Analog Saw 3Osc
- Tutorial Setting: Analog Unison
- Tutorial Setting: Analog Bass clean
- Tutorial Setting: Analog Bass distorted
- Tutorial Setting: FM Start
- Tutorial Setting: FM Envelope
- Tutorial Setting: FM Drive
- Tutorial Setting: FM DigiWave
- Tutorial Setting: FM Wavetable
- Tutorial Setting: FM Megafat
- Tutorial Setting: FM Out of Tune and FM Tuned
- Tutorial Settings: PWM Start, PWM Slow, PWM Fast, and PWMScaled
- Tutorial Settings: PWM 2 Osc and PWM Soft Strings
- Tutorial Setting: Ringmod Start
- Tutorial Setting: Sync Start
- Tutorial Setting: Vector Start and Vector Envelope
- Tutorial Settings: Vector Envelope and Vector XY
- Tutorial Settings: Vector Loop
- Tutorial Setting: Vector Kick
- Tutorial Settings: Vector Perc Synth and Vector Punch Bass
- Templates for Logic’s ES2
- Sound Workshop: Logic ES2
- Ultrabeat
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Global Parameters
- String and Object Parameters
- Processing
- Post Processing
- Modulation Generators
- The Control Envelopes
- Morph
- MIDI Controller Assignments
- Programming: Quick Start Guide
- Programming: In Depth
- KlopfGeist
- EVB3
- EVD6
- The EVD6—Concept and Functions
- Parameters of the EVD6
- Controlling the EVD6 via MIDI
- A Brief History of the Clavinet
- EVP88
- EXS24 mkII
- Using Instruments
- File Organization
- Sample File Import
- EXS24 Key Commands
- A Brief History of Sampling
- MIDI Controller List
- GarageBand Instruments
- External Instrument
- Glossary
- Index
270 Chapter 22 ES2
Decay/Release
ENV 1 can be set to act as an envelope generator with an Attack time and Decay time
parameter or with an Attack time and Release time parameter.
Switching between both modes is achieved by clicking on the D or the R above the
right ENV 1 slider.
• In its Attack/Decay mode, the level will fall to zero after the attack phase has
completed, no matter whether you sustain the note or not. It will decay at the same
speed even if you release the key. The decay time is set with the Decay time slider,
abbreviated as D.
• In its Attack/Release mode, the envelope level remains at its maximum after the
attack phase is over, as long as the key remains depressed. Following the release of
the key, its level decreases over the time set with the R slider—the abbreviation for
Release time.
Attack Time and Attack via Vel
The Attack time slider is divided into two halves. The lower half defines the attack time
when the keys are struck hard (at maximum velocity). The upper half defines the attack
time at minimum velocity.
You can grab the area between the two slider halves with the mouse and drag both
halves simultaneously. If this area is to small to be grabbed with the mouse, just click in
a free part of the slider track, and move the mouse up or down to move the area.
The Parameters of ENV 2 and ENV 3
The feature sets of ENV 2 and ENV 3 are identical, but it is always the task of ENV 3 to
define the level of each note—to modulate the dynamic stage. ENV 3 is available for
simultaneous use as a source in the Router as well. The envelope’s time parameters can
also be used as modulation targets in the Router.
Note: See the “Envelopes” section, on page 199 for information on the basic
functionality and meaning of envelope generators.
Attack Time
As per the Attack slider of ENV 1, the Attack time sliders of ENV 2 and ENV 3 are divided
into two halves. The lower half defines the attack time when the keys are struck at
maximum velocity. The upper half defines the attack time at minimum velocity.
You can grab the area between the two slider halves with the mouse and drag both
halves simultaneously. If this area is to small to be grabbed with the mouse, just click in
a free part of the slider track, and move the mouse up or down to move the area.