7
Table Of Contents
- Logic Pro 7
- Plug-In Reference
- Contents
- Introducing Logic’s Plug-ins
- Basics
- Instruments and Effects
- Equalizer
- Dynamic
- Distortion
- Filter
- Delay
- Modulation
- Reverb
- Convolution Reverb: SpaceDesigner
- Special
- Helper
- Vocoder—Basics
- The EVOC20PS
- Vocoder History
- Synthesizer Basics
- EFM 1
- ES M
- ES P
- ES E
- ES1
- ES2
- Concept and Function
- The ES2 Parameters
- Tutorials
- Sound Workshop: Logic ES2
- Tutorial Setting: Analog Saw Init
- Tutorial Setting: Analog Saw 3Osc
- Tutorial Setting: Analog Unison
- Tutorial Setting: Analog Bass clean
- Tutorial Setting: Analog Bass distorted
- Tutorial Setting: FM Start
- Tutorial Setting: FM Envelope
- Tutorial Setting: FM Drive
- Tutorial Setting: FM DigiWave
- Tutorial Setting: FM Wavetable
- Tutorial Setting: FM Megafat
- Tutorial Setting: FM Out of Tune and FM Tuned
- Tutorial Settings: PWM Start, PWM Slow, PWM Fast, and PWMScaled
- Tutorial Settings: PWM 2 Osc and PWM Soft Strings
- Tutorial Setting: Ringmod Start
- Tutorial Setting: Sync Start
- Tutorial Setting: Vector Start and Vector Envelope
- Tutorial Settings: Vector Envelope and Vector XY
- Tutorial Settings: Vector Loop
- Tutorial Setting: Vector Kick
- Tutorial Settings: Vector Perc Synth and Vector Punch Bass
- Templates for Logic’s ES2
- Sound Workshop: Logic ES2
- Ultrabeat
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Global Parameters
- String and Object Parameters
- Processing
- Post Processing
- Modulation Generators
- The Control Envelopes
- Morph
- MIDI Controller Assignments
- Programming: Quick Start Guide
- Programming: In Depth
- KlopfGeist
- EVB3
- EVD6
- The EVD6—Concept and Functions
- Parameters of the EVD6
- Controlling the EVD6 via MIDI
- A Brief History of the Clavinet
- EVP88
- EXS24 mkII
- Using Instruments
- File Organization
- Sample File Import
- EXS24 Key Commands
- A Brief History of Sampling
- MIDI Controller List
- GarageBand Instruments
- External Instrument
- Glossary
- Index
254 Chapter 22 ES2
In the example below, the lower half of the slider knob defines the vibrato intensity
when the modulation wheel is turned down. The upper half defines the vibrato
intensity that takes place when the modulation wheel is set to its maximum value.
Note: To invert the effect of the via modulation source, simply activate the Via invert
(inv) parameter in the Router.
A Modulation Example
Say you’ve chosen these settings:
• Target = Pitch 123
• via = Wheel
• Source = LFO1
• Modulation intensity = slider position, set as desired
In this configuration, the modulation source—LFO1—is used to modulate the
frequency (pitch) of all three Oscillators (Pitch 123). (Pitch 123) is the modulation target
in this example. You’ll hear a vibrato (a modulation of the pitch) at the speed of LFO 1’s
Rate. The modulation intensity is controlled by the (modulation) wheel, which is
determined by the via parameter. This provides you with control over the depth of
vibrato (pitch modulation) via the modulation wheel of your keyboard. This type of
configuration is well-known in countless sound settings (patches).
It does not matter which of the ten Router Channels you use.
You can select the same target in several Router Channels, in parallel. You can freely use
the same Sources as often as you like, and the same via controllers can be set in one or
multiple Router channels.
Modulation Targets
The following targets are available for real-time modulation.
Note: These modulation targets are also available for the X and Y axes of the X/Y
modulator (the Square). See “The Square” section, on page 272.
Pitch 123
This target allows the parallel modulation of the frequencies (pitch) of all three
oscillators. If you select an LFO as the source, this target leads to siren or vibrato sounds.
Select one of the envelope generators with zero attack, short decay, zero sustain, and
short release as the source for tom tom and kick drum sounds.