7
Table Of Contents
- Logic Pro 7
- Plug-In Reference
- Contents
- Introducing Logic’s Plug-ins
- Basics
- Instruments and Effects
- Equalizer
- Dynamic
- Distortion
- Filter
- Delay
- Modulation
- Reverb
- Convolution Reverb: SpaceDesigner
- Special
- Helper
- Vocoder—Basics
- The EVOC20PS
- Vocoder History
- Synthesizer Basics
- EFM 1
- ES M
- ES P
- ES E
- ES1
- ES2
- Concept and Function
- The ES2 Parameters
- Tutorials
- Sound Workshop: Logic ES2
- Tutorial Setting: Analog Saw Init
- Tutorial Setting: Analog Saw 3Osc
- Tutorial Setting: Analog Unison
- Tutorial Setting: Analog Bass clean
- Tutorial Setting: Analog Bass distorted
- Tutorial Setting: FM Start
- Tutorial Setting: FM Envelope
- Tutorial Setting: FM Drive
- Tutorial Setting: FM DigiWave
- Tutorial Setting: FM Wavetable
- Tutorial Setting: FM Megafat
- Tutorial Setting: FM Out of Tune and FM Tuned
- Tutorial Settings: PWM Start, PWM Slow, PWM Fast, and PWMScaled
- Tutorial Settings: PWM 2 Osc and PWM Soft Strings
- Tutorial Setting: Ringmod Start
- Tutorial Setting: Sync Start
- Tutorial Setting: Vector Start and Vector Envelope
- Tutorial Settings: Vector Envelope and Vector XY
- Tutorial Settings: Vector Loop
- Tutorial Setting: Vector Kick
- Tutorial Settings: Vector Perc Synth and Vector Punch Bass
- Templates for Logic’s ES2
- Sound Workshop: Logic ES2
- Ultrabeat
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Global Parameters
- String and Object Parameters
- Processing
- Post Processing
- Modulation Generators
- The Control Envelopes
- Morph
- MIDI Controller Assignments
- Programming: Quick Start Guide
- Programming: In Depth
- KlopfGeist
- EVB3
- EVD6
- The EVD6—Concept and Functions
- Parameters of the EVD6
- Controlling the EVD6 via MIDI
- A Brief History of the Clavinet
- EVP88
- EXS24 mkII
- Using Instruments
- File Organization
- Sample File Import
- EXS24 Key Commands
- A Brief History of Sampling
- MIDI Controller List
- GarageBand Instruments
- External Instrument
- Glossary
- Index
24 Chapter 2 Instruments and Effects
Within Logic, the effect is placed in an insert slot of a bus object. The signals of the
individual tracks can each be sent to the bus, controlled by a Send knob.
The audio signal is then processed with the effect, and mixed with the stereo output.
The advantage of this “bussed” approach, over inserting effects on tracks, is efficiency.
This method allows as many tracks as you like to be processed by one inserted plug-in,
massively saving CPU power when compared to insertion of the same effect directly
into multiple tracks.
For computationally-intensive effects such as reverb, it’s always advisable to insert
them into a bus. Chorus, Flanger, and Delay effects should also always be inserted into
a bus, if they are going to be used on more than one track.
In some cases, it may make sense to patch an effect such as a delay, directly into the
insert of an individual track. There are no restrictions in Logic as to where effects may
be used.
Instrument Plug-ins
The Audio Instrument Object Type
Unlike effect plug-ins, instrument plug-ins respond to MIDI note messages. Instrument
plug-ins can only be inserted into special Audio Objects, called Audio Instruments.
Audio Instruments feature a special instrument slot, directly above their Output slot.
An Audio Instrument is an Audio Object with its Channel parameter switched to one of
the Instruments. Any audio object can be switched to operate as an Audio Instrument,
by changing this parameter (Channel) in the Object Parameter box.
To create an Audio Instrument Object:
1 Open Logic’s Audio Mixer, by choosing Audio > Audio Mixer.
2 In the Audio mixer window select New > Audio Object to create a new Audio Object.