7
Table Of Contents
- Logic Pro 7
- Plug-In Reference
- Contents
- Introducing Logic’s Plug-ins
- Basics
- Instruments and Effects
- Equalizer
- Dynamic
- Distortion
- Filter
- Delay
- Modulation
- Reverb
- Convolution Reverb: SpaceDesigner
- Special
- Helper
- Vocoder—Basics
- The EVOC20PS
- Vocoder History
- Synthesizer Basics
- EFM 1
- ES M
- ES P
- ES E
- ES1
- ES2
- Concept and Function
- The ES2 Parameters
- Tutorials
- Sound Workshop: Logic ES2
- Tutorial Setting: Analog Saw Init
- Tutorial Setting: Analog Saw 3Osc
- Tutorial Setting: Analog Unison
- Tutorial Setting: Analog Bass clean
- Tutorial Setting: Analog Bass distorted
- Tutorial Setting: FM Start
- Tutorial Setting: FM Envelope
- Tutorial Setting: FM Drive
- Tutorial Setting: FM DigiWave
- Tutorial Setting: FM Wavetable
- Tutorial Setting: FM Megafat
- Tutorial Setting: FM Out of Tune and FM Tuned
- Tutorial Settings: PWM Start, PWM Slow, PWM Fast, and PWMScaled
- Tutorial Settings: PWM 2 Osc and PWM Soft Strings
- Tutorial Setting: Ringmod Start
- Tutorial Setting: Sync Start
- Tutorial Setting: Vector Start and Vector Envelope
- Tutorial Settings: Vector Envelope and Vector XY
- Tutorial Settings: Vector Loop
- Tutorial Setting: Vector Kick
- Tutorial Settings: Vector Perc Synth and Vector Punch Bass
- Templates for Logic’s ES2
- Sound Workshop: Logic ES2
- Ultrabeat
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Global Parameters
- String and Object Parameters
- Processing
- Post Processing
- Modulation Generators
- The Control Envelopes
- Morph
- MIDI Controller Assignments
- Programming: Quick Start Guide
- Programming: In Depth
- KlopfGeist
- EVB3
- EVD6
- The EVD6—Concept and Functions
- Parameters of the EVD6
- Controlling the EVD6 via MIDI
- A Brief History of the Clavinet
- EVP88
- EXS24 mkII
- Using Instruments
- File Organization
- Sample File Import
- EXS24 Key Commands
- A Brief History of Sampling
- MIDI Controller List
- GarageBand Instruments
- External Instrument
- Glossary
- Index
Chapter 10 Convolution Reverb: Space Designer 137
Creating Impulse Responses
This section discusses briefly the different methods for creating your own Impulse
Response files for use with Space Designer.
About Impulse Responses
Impulse Responses are recordings (stored as AIFF, SDII or WAV files) made in acoustic
spaces. To create an impulse response the sound of a starter pistol, digital spike or sine
sweep is recorded inside the desired room together with the resulting reflections.
Starter Pistols
Starter pistol shots are quite loud allowing a good signal to noise ratio to be recorded.
However, a perfect, undistorted recording of a starter pistol shot is difficult to produce.
In addition starter pistol shots contain very little high or bass frequency information.
Digital Spikes
A digital spike contains a wide frequency spectrum. You can create a spike by using the
Pencil tool in Logic’s Sample Edit window to draw a single sample in a silent sound file
(a recording of silence). The catch with this method is that, although fast, the output
level is often too low to be usable. You can, however, boost the signal in Logic.
Sweeps
The downside with starter pistols or digital spikes is that they release their (high level)
energy in a very short time period. As an alternative, you can playback, and record a
broadband audio sweep with optimal recording levels. For this a sine sweep covering
the whole audible frequency range could be used.
The recording of a sine sweep that is played back in an acoustic environment is known
as a sine sweep response, rather than an impulse response.
By means of a deconvolution process the sine sweep is removed from the sine sweep
response recording, leaving you with an impulse response file that can be loaded into
Space Designer. This method of creating impulse responses often results in a superior
reverb sound quality.