7
Table Of Contents
- Logic Pro 7
- Plug-In Reference
- Contents
- Introducing Logic’s Plug-ins
- Basics
- Instruments and Effects
- Equalizer
- Dynamic
- Distortion
- Filter
- Delay
- Modulation
- Reverb
- Convolution Reverb: SpaceDesigner
- Special
- Helper
- Vocoder—Basics
- The EVOC20PS
- Vocoder History
- Synthesizer Basics
- EFM 1
- ES M
- ES P
- ES E
- ES1
- ES2
- Concept and Function
- The ES2 Parameters
- Tutorials
- Sound Workshop: Logic ES2
- Tutorial Setting: Analog Saw Init
- Tutorial Setting: Analog Saw 3Osc
- Tutorial Setting: Analog Unison
- Tutorial Setting: Analog Bass clean
- Tutorial Setting: Analog Bass distorted
- Tutorial Setting: FM Start
- Tutorial Setting: FM Envelope
- Tutorial Setting: FM Drive
- Tutorial Setting: FM DigiWave
- Tutorial Setting: FM Wavetable
- Tutorial Setting: FM Megafat
- Tutorial Setting: FM Out of Tune and FM Tuned
- Tutorial Settings: PWM Start, PWM Slow, PWM Fast, and PWMScaled
- Tutorial Settings: PWM 2 Osc and PWM Soft Strings
- Tutorial Setting: Ringmod Start
- Tutorial Setting: Sync Start
- Tutorial Setting: Vector Start and Vector Envelope
- Tutorial Settings: Vector Envelope and Vector XY
- Tutorial Settings: Vector Loop
- Tutorial Setting: Vector Kick
- Tutorial Settings: Vector Perc Synth and Vector Punch Bass
- Templates for Logic’s ES2
- Sound Workshop: Logic ES2
- Ultrabeat
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Global Parameters
- String and Object Parameters
- Processing
- Post Processing
- Modulation Generators
- The Control Envelopes
- Morph
- MIDI Controller Assignments
- Programming: Quick Start Guide
- Programming: In Depth
- KlopfGeist
- EVB3
- EVD6
- The EVD6—Concept and Functions
- Parameters of the EVD6
- Controlling the EVD6 via MIDI
- A Brief History of the Clavinet
- EVP88
- EXS24 mkII
- Using Instruments
- File Organization
- Sample File Import
- EXS24 Key Commands
- A Brief History of Sampling
- MIDI Controller List
- GarageBand Instruments
- External Instrument
- Glossary
- Index
Chapter 10 Convolution Reverb: Space Designer 13 5
This is handy when recreating rooms constructed of different materials. Use of this
parameter, in conjunction with suitable settings for the Envelopes, Density, and Early
Reflection will assist you in creating rooms of almost any shape and material.
Click-hold on the triangle, and slide left/right to adjust.
Filter Parameters
The filter section of the Space Designer provides control over the timbre of the reverb.
Not only can you select from several filter types, but you also have envelope control
over the filter cutoff, independent from the Volume Envelope. Changes to the filter
settings result in a recalculation of the IR, rather than a straight change to the sound as
it plays through the reverb.
Filter On/Off
Switches the filter section on and off. This must be switched on if you wish to make use
of any of the Filter and Filter Envelope controls.
Filter Mode
Switches between four modes. Click on the desired LP (lowpass) 6 dB and 12 dB, BP
(bandpass) or HP (highpass) value. To explain:
• 6 dB (LP)—Bright, good general purpose filter mode. It can be used to retain the top
end of most material, while still providing some filtering/control.
• 12 dB (LP)—Useful where you want a warmer sound, without drastic filter effects. It is
handy for smoothing out bright reverbs.
• BP—6 dB per octave design. Reduces the amount of signal that surrounds the mids
of the input material, leaving the frequencies around the cutoff frequency intact.
• HP—12 dB per octave/two-pole design. This filter reduces the level of frequencies
that fall below the cutoff frequency.
Reso
The Reso (resonance) parameter emphasizes frequencies above, around or below the
cutoff frequency—determined by the selected Filter mode. As you increase the Reso
value, the sound will loose bass and become thinner.
Note: Use the Reso control to add a basic, general color to your reverb, or for drastic
Filter effect sounds.