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Table Of Contents
Chapter 10 Convolution Reverb: Space Designer 13 5
This is handy when recreating rooms constructed of different materials. Use of this
parameter, in conjunction with suitable settings for the Envelopes, Density, and Early
Reflection will assist you in creating rooms of almost any shape and material.
Click-hold on the triangle, and slide left/right to adjust.
Filter Parameters
The filter section of the Space Designer provides control over the timbre of the reverb.
Not only can you select from several filter types, but you also have envelope control
over the filter cutoff, independent from the Volume Envelope. Changes to the filter
settings result in a recalculation of the IR, rather than a straight change to the sound as
it plays through the reverb.
Filter On/Off
Switches the filter section on and off. This must be switched on if you wish to make use
of any of the Filter and Filter Envelope controls.
Filter Mode
Switches between four modes. Click on the desired LP (lowpass) 6 dB and 12 dB, BP
(bandpass) or HP (highpass) value. To explain:
6 dB (LP)—Bright, good general purpose filter mode. It can be used to retain the top
end of most material, while still providing some filtering/control.
12 dB (LP)—Useful where you want a warmer sound, without drastic filter effects. It is
handy for smoothing out bright reverbs.
BP—6 dB per octave design. Reduces the amount of signal that surrounds the mids
of the input material, leaving the frequencies around the cutoff frequency intact.
HP—12 dB per octave/two-pole design. This filter reduces the level of frequencies
that fall below the cutoff frequency.
Reso
The Reso (resonance) parameter emphasizes frequencies above, around or below the
cutoff frequency—determined by the selected Filter mode. As you increase the Reso
value, the sound will loose bass and become thinner.
Note: Use the Reso control to add a basic, general color to your reverb, or for drastic
Filter effect sounds.