7
Table Of Contents
- Logic Pro 7
- Plug-In Reference
- Contents
- Introducing Logic’s Plug-ins
- Basics
- Instruments and Effects
- Equalizer
- Dynamic
- Distortion
- Filter
- Delay
- Modulation
- Reverb
- Convolution Reverb: SpaceDesigner
- Special
- Helper
- Vocoder—Basics
- The EVOC20PS
- Vocoder History
- Synthesizer Basics
- EFM 1
- ES M
- ES P
- ES E
- ES1
- ES2
- Concept and Function
- The ES2 Parameters
- Tutorials
- Sound Workshop: Logic ES2
- Tutorial Setting: Analog Saw Init
- Tutorial Setting: Analog Saw 3Osc
- Tutorial Setting: Analog Unison
- Tutorial Setting: Analog Bass clean
- Tutorial Setting: Analog Bass distorted
- Tutorial Setting: FM Start
- Tutorial Setting: FM Envelope
- Tutorial Setting: FM Drive
- Tutorial Setting: FM DigiWave
- Tutorial Setting: FM Wavetable
- Tutorial Setting: FM Megafat
- Tutorial Setting: FM Out of Tune and FM Tuned
- Tutorial Settings: PWM Start, PWM Slow, PWM Fast, and PWMScaled
- Tutorial Settings: PWM 2 Osc and PWM Soft Strings
- Tutorial Setting: Ringmod Start
- Tutorial Setting: Sync Start
- Tutorial Setting: Vector Start and Vector Envelope
- Tutorial Settings: Vector Envelope and Vector XY
- Tutorial Settings: Vector Loop
- Tutorial Setting: Vector Kick
- Tutorial Settings: Vector Perc Synth and Vector Punch Bass
- Templates for Logic’s ES2
- Sound Workshop: Logic ES2
- Ultrabeat
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Global Parameters
- String and Object Parameters
- Processing
- Post Processing
- Modulation Generators
- The Control Envelopes
- Morph
- MIDI Controller Assignments
- Programming: Quick Start Guide
- Programming: In Depth
- KlopfGeist
- EVB3
- EVD6
- The EVD6—Concept and Functions
- Parameters of the EVD6
- Controlling the EVD6 via MIDI
- A Brief History of the Clavinet
- EVP88
- EXS24 mkII
- Using Instruments
- File Organization
- Sample File Import
- EXS24 Key Commands
- A Brief History of Sampling
- MIDI Controller List
- GarageBand Instruments
- External Instrument
- Glossary
- Index
134 Chapter 10 Convolution Reverb: Space Designer
Please note that the Density Envelope is only available when in the Synthesized IR
mode.
Init Level
This parameter controls the density (the average number of reflections in a given
period of time) of the diffuse reverb. Both the Initial and End Density (Init and End Level)
can be controlled over time through use of the Density Envelope. Lowering the density
levels will result in audible reflections patterns and discreet echoes.
Adjusting this up or down can be done graphically in the Envelope window, or by click-
holding and dragging the mouse cursor up/down on the numerical entry.
Ramp Time
This parameter adjusts the length of time elapsed between the Initial and End Density
levels. Adjusting this up or down can be done graphically in the Envelope window, or
by click-holding and dragging the mouse cursor up/down on the numerical entry.
End Level
As above, but controls the reverb tail. If you select an End Level (End Density) value that
is too low, the reverb tail will sound grainy. You may also find that the stereo spectrum
is affected by lower values. Adjusting this up or down can be done graphically in the
Envelope window, or by click-holding and dragging the mouse cursor up/down on the
numerical entry.
Reflection Shape
The range from 0 to 100 determines the steepness (shape) of the early reflection
clusters as they bounce off the walls, ceiling, and furnishings of a virtual space. A value
of 0 results in clusters with a sharp contour and a value of 100 results in an exponential
slope, and a smoother sound.