7
Table Of Contents
- Logic Pro 7
- Plug-In Reference
- Contents
- Introducing Logic’s Plug-ins
- Basics
- Instruments and Effects
- Equalizer
- Dynamic
- Distortion
- Filter
- Delay
- Modulation
- Reverb
- Convolution Reverb: SpaceDesigner
- Special
- Helper
- Vocoder—Basics
- The EVOC20PS
- Vocoder History
- Synthesizer Basics
- EFM 1
- ES M
- ES P
- ES E
- ES1
- ES2
- Concept and Function
- The ES2 Parameters
- Tutorials
- Sound Workshop: Logic ES2
- Tutorial Setting: Analog Saw Init
- Tutorial Setting: Analog Saw 3Osc
- Tutorial Setting: Analog Unison
- Tutorial Setting: Analog Bass clean
- Tutorial Setting: Analog Bass distorted
- Tutorial Setting: FM Start
- Tutorial Setting: FM Envelope
- Tutorial Setting: FM Drive
- Tutorial Setting: FM DigiWave
- Tutorial Setting: FM Wavetable
- Tutorial Setting: FM Megafat
- Tutorial Setting: FM Out of Tune and FM Tuned
- Tutorial Settings: PWM Start, PWM Slow, PWM Fast, and PWMScaled
- Tutorial Settings: PWM 2 Osc and PWM Soft Strings
- Tutorial Setting: Ringmod Start
- Tutorial Setting: Sync Start
- Tutorial Setting: Vector Start and Vector Envelope
- Tutorial Settings: Vector Envelope and Vector XY
- Tutorial Settings: Vector Loop
- Tutorial Setting: Vector Kick
- Tutorial Settings: Vector Perc Synth and Vector Punch Bass
- Templates for Logic’s ES2
- Sound Workshop: Logic ES2
- Ultrabeat
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Global Parameters
- String and Object Parameters
- Processing
- Post Processing
- Modulation Generators
- The Control Envelopes
- Morph
- MIDI Controller Assignments
- Programming: Quick Start Guide
- Programming: In Depth
- KlopfGeist
- EVB3
- EVD6
- The EVD6—Concept and Functions
- Parameters of the EVD6
- Controlling the EVD6 via MIDI
- A Brief History of the Clavinet
- EVP88
- EXS24 mkII
- Using Instruments
- File Organization
- Sample File Import
- EXS24 Key Commands
- A Brief History of Sampling
- MIDI Controller List
- GarageBand Instruments
- External Instrument
- Glossary
- Index
132 Chapter 10 Convolution Reverb: Space Designer
Attack Time
This parameter determines the time required to reach the Break Level (see below) value.
You may use the Filter Attack Curve Form node parameters to alter the shape of the Filter
Attack curve.
The combined total of the Filter Attack and Decay Time parameters is equal to the total
length of the (synthesized or sampled) Impulse Response (determined by the Length
parameter, see “Length” on page 122), unless the Decay time is reduced.
Break Level
This parameter determines the maximum filter cutoff frequency, the envelope reaches.
It also acts as the break point between the attack and decay phases of the overall filter
envelope. In other words, when this level has been reached after the Attack phase, the
Decay phase will begin.
Note: You can create interesting filter sweeps by setting the Break Level to a value lower
than that of the Init Level.
Decay Time
Determines the time required (after the Break Level point) to reach the End Level value.
You may use the Filter Decay Curve Form node parameters to alter the shape of the Filter
Decay curve.
The combined total of the Filter Attack and Decay Time parameters is equal to the total
length of the Impulse Response file (determined by the Length parameter, see “Length”
on page 122), unless the Decay time is reduced.