7
Table Of Contents
- Logic Pro 7
- Plug-In Reference
- Contents
- Introducing Logic’s Plug-ins
- Basics
- Instruments and Effects
- Equalizer
- Dynamic
- Distortion
- Filter
- Delay
- Modulation
- Reverb
- Convolution Reverb: SpaceDesigner
- Special
- Helper
- Vocoder—Basics
- The EVOC20PS
- Vocoder History
- Synthesizer Basics
- EFM 1
- ES M
- ES P
- ES E
- ES1
- ES2
- Concept and Function
- The ES2 Parameters
- Tutorials
- Sound Workshop: Logic ES2
- Tutorial Setting: Analog Saw Init
- Tutorial Setting: Analog Saw 3Osc
- Tutorial Setting: Analog Unison
- Tutorial Setting: Analog Bass clean
- Tutorial Setting: Analog Bass distorted
- Tutorial Setting: FM Start
- Tutorial Setting: FM Envelope
- Tutorial Setting: FM Drive
- Tutorial Setting: FM DigiWave
- Tutorial Setting: FM Wavetable
- Tutorial Setting: FM Megafat
- Tutorial Setting: FM Out of Tune and FM Tuned
- Tutorial Settings: PWM Start, PWM Slow, PWM Fast, and PWMScaled
- Tutorial Settings: PWM 2 Osc and PWM Soft Strings
- Tutorial Setting: Ringmod Start
- Tutorial Setting: Sync Start
- Tutorial Setting: Vector Start and Vector Envelope
- Tutorial Settings: Vector Envelope and Vector XY
- Tutorial Settings: Vector Loop
- Tutorial Setting: Vector Kick
- Tutorial Settings: Vector Perc Synth and Vector Punch Bass
- Templates for Logic’s ES2
- Sound Workshop: Logic ES2
- Ultrabeat
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Global Parameters
- String and Object Parameters
- Processing
- Post Processing
- Modulation Generators
- The Control Envelopes
- Morph
- MIDI Controller Assignments
- Programming: Quick Start Guide
- Programming: In Depth
- KlopfGeist
- EVB3
- EVD6
- The EVD6—Concept and Functions
- Parameters of the EVD6
- Controlling the EVD6 via MIDI
- A Brief History of the Clavinet
- EVP88
- EXS24 mkII
- Using Instruments
- File Organization
- Sample File Import
- EXS24 Key Commands
- A Brief History of Sampling
- MIDI Controller List
- GarageBand Instruments
- External Instrument
- Glossary
- Index
122 Chapter 10 Convolution Reverb: Space Designer
Note: If running Space Designer in a song at 96 kHz (utilizing an Impulse Response
originally recorded at 44.1 kHz), you may want to reduce the IR Sample Rate to 1/2. To
do so, use the Sample Rate Slider in Space Designer. Make sure the Preserve Length
function is enabled. This cuts CPU power consumption by about 50%, without
compromising reverb quality. There is no loss in reverb quality, because the Impulse
Response—originally recorded at 44.1 kHz—will not benefit from the higher song
sample rate of 96 kHz.
Note: Similar adjustments can be made while running in Synthesized IR mode. Most
typical reverb sounds don’t feature an excessive amount of high frequency content. If
you were running at 96 kHz, you would need to make use of some deep lowpass
filtering to obtain the mellow frequency response characteristics of many reverb
sounds. As a different approach, you are better served to first reduce the high
frequencies by 1/2 or even 1/4 using the Sample Rate slider in Space Designer, and
than apply the lowpass filter. This conserves a considerable amount of CPU power.
Length
This parameter determines the length of the Impulse Response (sampled or
synthesized).
All envelopes are calculated as a percentage of the overall Length automatically, which
means that if this parameter is altered, your envelope curves will stretch or shrink to fit,
saving you time and effort.
Note that the Length parameter value can not exceed the actual length of an IR sample.
Also note that longer IRs (sampled or synthesized) place a higher strain on the CPU.
Preserve Length
Activating this button preserves the length of the Impulse Response when the Sample
Rate is changed. If the Sample Rate is halved, the Impulse Response will be doubled in
length. To avoid this, make use of the Preserve Length function. Having said this, feel
free to manipulate these two parameters as you see fit, as it can lead to a number of
interesting results. In any case a lower sample rate will save CPU power.