7
Table Of Contents
- Logic Pro 7
- Plug-In Reference
- Contents
- Introducing Logic’s Plug-ins
- Basics
- Instruments and Effects
- Equalizer
- Dynamic
- Distortion
- Filter
- Delay
- Modulation
- Reverb
- Convolution Reverb: SpaceDesigner
- Special
- Helper
- Vocoder—Basics
- The EVOC20PS
- Vocoder History
- Synthesizer Basics
- EFM 1
- ES M
- ES P
- ES E
- ES1
- ES2
- Concept and Function
- The ES2 Parameters
- Tutorials
- Sound Workshop: Logic ES2
- Tutorial Setting: Analog Saw Init
- Tutorial Setting: Analog Saw 3Osc
- Tutorial Setting: Analog Unison
- Tutorial Setting: Analog Bass clean
- Tutorial Setting: Analog Bass distorted
- Tutorial Setting: FM Start
- Tutorial Setting: FM Envelope
- Tutorial Setting: FM Drive
- Tutorial Setting: FM DigiWave
- Tutorial Setting: FM Wavetable
- Tutorial Setting: FM Megafat
- Tutorial Setting: FM Out of Tune and FM Tuned
- Tutorial Settings: PWM Start, PWM Slow, PWM Fast, and PWMScaled
- Tutorial Settings: PWM 2 Osc and PWM Soft Strings
- Tutorial Setting: Ringmod Start
- Tutorial Setting: Sync Start
- Tutorial Setting: Vector Start and Vector Envelope
- Tutorial Settings: Vector Envelope and Vector XY
- Tutorial Settings: Vector Loop
- Tutorial Setting: Vector Kick
- Tutorial Settings: Vector Perc Synth and Vector Punch Bass
- Templates for Logic’s ES2
- Sound Workshop: Logic ES2
- Ultrabeat
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Global Parameters
- String and Object Parameters
- Processing
- Post Processing
- Modulation Generators
- The Control Envelopes
- Morph
- MIDI Controller Assignments
- Programming: Quick Start Guide
- Programming: In Depth
- KlopfGeist
- EVB3
- EVD6
- The EVD6—Concept and Functions
- Parameters of the EVD6
- Controlling the EVD6 via MIDI
- A Brief History of the Clavinet
- EVP88
- EXS24 mkII
- Using Instruments
- File Organization
- Sample File Import
- EXS24 Key Commands
- A Brief History of Sampling
- MIDI Controller List
- GarageBand Instruments
- External Instrument
- Glossary
- Index
Chapter 10 Convolution Reverb: Space Designer 121
Sample Rate
This parameter determines the sample rate of the Impulse Response. By default the
current Logic song sample rate is used by Space Designer as well (if the Logic song is
running at 96 kHz, Space Designer uses the same rate). When loading an Impulse
Response, Space Designer automatically converts the sample rate of the IR to match
the current Logic song sample rate—should it be necessary. As an example, this allows
you to load a 44.1 kHz Impulse Response into a Logic song running at 96 kHz, and vice
versa.
Three other options are also available. These are half-divisions of the preceding value—
one-half, one-quarter, one-eighth. As examples:
• If the top sample rate is 96 kHz, the options will be 48 kHz, 24 kHz and 12 kHz.
• If 44.1 kHz is the selected sample rate, the options will be 22.05 kHz, 11.025 kHz and
5512 Hz.
Changing the Sample Rate increases (up) or reduces (down) the frequency response
(and length, see below) of the Impulse Response, and therefore the overall sound
quality of the Space Designer.
By selecting half the Sample Rate, the IR becomes twice as long. The highest frequency
that can be reverberated will be halved. This facility results in a behavior that is much
like doubling every dimension of a virtual room (multiplying a room’s volume by eight).
This can sound great!
Another benefit is that the process requires significantly less processing power, making
half Sample Rate settings the ideal solution for wide, open spaces. Check it out!
Don’t worry too much if the maximum bandwidth of the reverb tail is reduced to
11.025 kHz when you select a sample rate of 22.05 kHz (half of 44.1 kHz). Natural room
surfaces (concrete and tiles, excluded) barely reflect such high frequencies.
The lower sample rates can also be used for interesting tempo/pitch and retro-digital
sounding effects.