7
Table Of Contents
- Logic Pro 7
- Plug-In Reference
- Contents
- Introducing Logic’s Plug-ins
- Basics
- Instruments and Effects
- Equalizer
- Dynamic
- Distortion
- Filter
- Delay
- Modulation
- Reverb
- Convolution Reverb: SpaceDesigner
- Special
- Helper
- Vocoder—Basics
- The EVOC20PS
- Vocoder History
- Synthesizer Basics
- EFM 1
- ES M
- ES P
- ES E
- ES1
- ES2
- Concept and Function
- The ES2 Parameters
- Tutorials
- Sound Workshop: Logic ES2
- Tutorial Setting: Analog Saw Init
- Tutorial Setting: Analog Saw 3Osc
- Tutorial Setting: Analog Unison
- Tutorial Setting: Analog Bass clean
- Tutorial Setting: Analog Bass distorted
- Tutorial Setting: FM Start
- Tutorial Setting: FM Envelope
- Tutorial Setting: FM Drive
- Tutorial Setting: FM DigiWave
- Tutorial Setting: FM Wavetable
- Tutorial Setting: FM Megafat
- Tutorial Setting: FM Out of Tune and FM Tuned
- Tutorial Settings: PWM Start, PWM Slow, PWM Fast, and PWMScaled
- Tutorial Settings: PWM 2 Osc and PWM Soft Strings
- Tutorial Setting: Ringmod Start
- Tutorial Setting: Sync Start
- Tutorial Setting: Vector Start and Vector Envelope
- Tutorial Settings: Vector Envelope and Vector XY
- Tutorial Settings: Vector Loop
- Tutorial Setting: Vector Kick
- Tutorial Settings: Vector Perc Synth and Vector Punch Bass
- Templates for Logic’s ES2
- Sound Workshop: Logic ES2
- Ultrabeat
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Global Parameters
- String and Object Parameters
- Processing
- Post Processing
- Modulation Generators
- The Control Envelopes
- Morph
- MIDI Controller Assignments
- Programming: Quick Start Guide
- Programming: In Depth
- KlopfGeist
- EVB3
- EVD6
- The EVD6—Concept and Functions
- Parameters of the EVD6
- Controlling the EVD6 via MIDI
- A Brief History of the Clavinet
- EVP88
- EXS24 mkII
- Using Instruments
- File Organization
- Sample File Import
- EXS24 Key Commands
- A Brief History of Sampling
- MIDI Controller List
- GarageBand Instruments
- External Instrument
- Glossary
- Index
10
11 7
10 Convolution Reverb:
Space Designer
This chapter introduces you to Logic’s Space Designer
Reverb effect.
Space Designer is a convolution reverb plug-in. Reverberation is generated by means of
a real-time convolution process, using any loaded impulse response (IR) recording
(reverb sample). Put another way, an IR recording of an actual real-world room, a
vintage plate or spring reverb unit, for example. The result is an exceptionally realistic
reverb/room sound.
An impulse response can be viewed as the total echoes (reflections) in a given room,
following an initial signal spike. The waveform display of an IR is also known as a
reflectogram. The IR file is simply an audio file.
Space Designer is able to modify existing impulse responses, providing unprecedented
control over dynamics, timbre, and length via a comprehensive set of parameters such
as envelopes and filters. The graphically-editable envelopes are optimized for reverb
tasks, allowing the creation of ultra-smooth envelope curve shapes.
In addition, Space Designer includes an innovative on-board IR synthesis facility that
incorporates the editing flexibility of the envelopes and filters. Reverbs based on
synthesized IRs provide an incredibly rich and smooth sound.
The sound of the Space Designer reverb never exhibits the shattering or resonances
typical of conventional reverb units—just smooth and rich reverb tails—even when
using extreme settings on the most complex of input material.