7
Table Of Contents
- Logic Pro 7
- Plug-In Reference
- Contents
- Introducing Logic’s Plug-ins
- Basics
- Instruments and Effects
- Equalizer
- Dynamic
- Distortion
- Filter
- Delay
- Modulation
- Reverb
- Convolution Reverb: SpaceDesigner
- Special
- Helper
- Vocoder—Basics
- The EVOC20PS
- Vocoder History
- Synthesizer Basics
- EFM 1
- ES M
- ES P
- ES E
- ES1
- ES2
- Concept and Function
- The ES2 Parameters
- Tutorials
- Sound Workshop: Logic ES2
- Tutorial Setting: Analog Saw Init
- Tutorial Setting: Analog Saw 3Osc
- Tutorial Setting: Analog Unison
- Tutorial Setting: Analog Bass clean
- Tutorial Setting: Analog Bass distorted
- Tutorial Setting: FM Start
- Tutorial Setting: FM Envelope
- Tutorial Setting: FM Drive
- Tutorial Setting: FM DigiWave
- Tutorial Setting: FM Wavetable
- Tutorial Setting: FM Megafat
- Tutorial Setting: FM Out of Tune and FM Tuned
- Tutorial Settings: PWM Start, PWM Slow, PWM Fast, and PWMScaled
- Tutorial Settings: PWM 2 Osc and PWM Soft Strings
- Tutorial Setting: Ringmod Start
- Tutorial Setting: Sync Start
- Tutorial Setting: Vector Start and Vector Envelope
- Tutorial Settings: Vector Envelope and Vector XY
- Tutorial Settings: Vector Loop
- Tutorial Setting: Vector Kick
- Tutorial Settings: Vector Perc Synth and Vector Punch Bass
- Templates for Logic’s ES2
- Sound Workshop: Logic ES2
- Ultrabeat
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Global Parameters
- String and Object Parameters
- Processing
- Post Processing
- Modulation Generators
- The Control Envelopes
- Morph
- MIDI Controller Assignments
- Programming: Quick Start Guide
- Programming: In Depth
- KlopfGeist
- EVB3
- EVD6
- The EVD6—Concept and Functions
- Parameters of the EVD6
- Controlling the EVD6 via MIDI
- A Brief History of the Clavinet
- EVP88
- EXS24 mkII
- Using Instruments
- File Organization
- Sample File Import
- EXS24 Key Commands
- A Brief History of Sampling
- MIDI Controller List
- GarageBand Instruments
- External Instrument
- Glossary
- Index
116 Chapter 9 Reverb
Predelay
This is the delay between the (undelayed) original signal, and the starting point of the
reverb attack phase.
Attack
This is the amount of time it takes for the reverb to climb to its peak level.
Decay
This is the amount of time it takes for the level of the reverb to drop from its peak to
the sustain level.
Sustain
This is the level of the reverb that remains constant throughout the sustain phase.
Hold
This is the duration (time) of the sustain phase.
Release
This is the amount of time that the reverb takes to fade out completely, after it has run
through its sustain phase.
Sound Parameters
The following parameters shape the sound of the reverb. (For more information on
these parameters, check out the in-depth descriptions of the GoldVerb or
PlatinumVerb).
Density
Here, you can set the reverb’s density. Higher values generally sound better.
Spread
Here, you can set the stereo base of the reverb.
High Cut
Here, you can set the high-frequency attenuation for the reverb.
Crossover
Here, you can set the crossover frequency for the Low Level parameter.
Low Level
Relative reverb level of frequencies below the crossover frequency. Although you are
free to turn the level of these frequencies up, in most cases, you’ll get better-sounding
results when you set negative values for this parameter.