7
Table Of Contents
- Logic Pro 7
- Plug-In Reference
- Contents
- Introducing Logic’s Plug-ins
- Basics
- Instruments and Effects
- Equalizer
- Dynamic
- Distortion
- Filter
- Delay
- Modulation
- Reverb
- Convolution Reverb: SpaceDesigner
- Special
- Helper
- Vocoder—Basics
- The EVOC20PS
- Vocoder History
- Synthesizer Basics
- EFM 1
- ES M
- ES P
- ES E
- ES1
- ES2
- Concept and Function
- The ES2 Parameters
- Tutorials
- Sound Workshop: Logic ES2
- Tutorial Setting: Analog Saw Init
- Tutorial Setting: Analog Saw 3Osc
- Tutorial Setting: Analog Unison
- Tutorial Setting: Analog Bass clean
- Tutorial Setting: Analog Bass distorted
- Tutorial Setting: FM Start
- Tutorial Setting: FM Envelope
- Tutorial Setting: FM Drive
- Tutorial Setting: FM DigiWave
- Tutorial Setting: FM Wavetable
- Tutorial Setting: FM Megafat
- Tutorial Setting: FM Out of Tune and FM Tuned
- Tutorial Settings: PWM Start, PWM Slow, PWM Fast, and PWMScaled
- Tutorial Settings: PWM 2 Osc and PWM Soft Strings
- Tutorial Setting: Ringmod Start
- Tutorial Setting: Sync Start
- Tutorial Setting: Vector Start and Vector Envelope
- Tutorial Settings: Vector Envelope and Vector XY
- Tutorial Settings: Vector Loop
- Tutorial Setting: Vector Kick
- Tutorial Settings: Vector Perc Synth and Vector Punch Bass
- Templates for Logic’s ES2
- Sound Workshop: Logic ES2
- Ultrabeat
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Global Parameters
- String and Object Parameters
- Processing
- Post Processing
- Modulation Generators
- The Control Envelopes
- Morph
- MIDI Controller Assignments
- Programming: Quick Start Guide
- Programming: In Depth
- KlopfGeist
- EVB3
- EVD6
- The EVD6—Concept and Functions
- Parameters of the EVD6
- Controlling the EVD6 via MIDI
- A Brief History of the Clavinet
- EVP88
- EXS24 mkII
- Using Instruments
- File Organization
- Sample File Import
- EXS24 Key Commands
- A Brief History of Sampling
- MIDI Controller List
- GarageBand Instruments
- External Instrument
- Glossary
- Index
110 Chapter 9 Reverb
Where high Pre Delay settings tend to generate something similar to an echo, low
values often muddy the original signal. Ideally, you should go for as high a setting as
possible before the plug-in begins generating something that sounds like a tap delay.
With appropriate Pre Delay settings, you can apply relatively generous amounts of
reverb to percussive parts, while retaining definition on the attack portions of the
sounds.
SilverVerb
The SilverVerb algorithm is controlled by just three parameters: As its name implies,
Reflectivity defines how reflective the imaginary walls, ceiling, and floor will be. Room
Size challenges your architectural skills—use it to define the dimensions of simulated
rooms. The graphic display visually represents these parameter settings.
Predelay determines the delay between the original signal and the reverb tail.
Whereas high Predelay settings tend to generate something similar to an echo, low
values often muddy the original signal. Ideally, you should go for as high a setting as
possible before the plug-in begins generating something that sounds like a delay tap.
With appropriate Predelay settings, you can apply relatively generous amounts of
reverb to percussive parts, while allowing the attacks to remain intelligible.
Low Cut and High Cut let you filter bass and treble frequencies out of the reverb tail.
In most cases this will open up your mix. The reason for this is that a long reverb with a
great deal of bottom end generally makes for a flabby mix, and high frequencies in the
reverb usually sound somewhat unpleasant, hamper speech intelligibility, or mask the
overtones of the original signals.
There are four further parameters that are available in the Extra Controls view.
Density/Time determines both the density and duration of the reverb. Small value
settings tend to generate something similar to an echo. High values result in a reverb-
like effect.