7
Table Of Contents
- Logic Express 7
- Reference Manual
- Contents
- Preface 9 Logic Reference
- Chapter 1 13 Using Logic
- 13 Using the Mouse
- 14 Input Options
- 16 Tools and the Toolbox
- 21 Window Functions
- 32 Edit Operations
- 33 Selection Techniques
- 35 General Functions of the Editors
- 36 Key Commands
- 44 Step Input
- 49 Caps Lock Keyboard
- 51 Song Administration
- 60 Standard MIDI Files
- 62 Apple Loops
- 67 GarageBand File Import
- 68 ReCycle Import
- 70 OPEN TL Import
- 70 Bouncing and POW-r Dithering
- Chapter 2 73 Transport
- Chapter 3 91 Arrange Window
- Chapter 4 133 Audio in the Arrange Window
- Chapter 5 153 The Environment
- Chapter 6 191 Logic’s Mixing Facilities
- Chapter 7 225 Automation
- Chapter 8 239 Global Tracks
- Chapter 9 249 Audio Window
- Chapter 10 271 Audio Drivers
- Chapter 11 275 Sample Editor
- Chapter 12 297 Event List
- Chapter 13 311 Hyper Editor
- Chapter 14 323 Matrix Editor
- Chapter 15 329 Score Editor
- 329 Score Editor—Introduction
- 331 Elements of the Score Edit Window
- 332 Notation Concept
- 336 General Appearance
- 339 Input Methods in the Score Window
- 339 Score Display Options—a Survey
- 341 Printout
- 342 Graphic Export
- 343 Realtime MIDI Recording
- 343 Step Input
- 344 Mouse Input
- 348 The Part Box
- 369 Move, Copy, and Paste
- 371 Editing or Deleting Notes and Symbols
- 374 The Display Parameter Box
- 380 Score Styles
- 398 Note Attributes
- 401 Instrument Sets and Score Display Levels
- 410 Song Settings for Score Display
- 423 Score Preferences
- 425 Text: Input and Display
- 432 Chord Symbols
- Chapter 16 437 The Transform Window
- Chapter 17 447 Tempo
- Chapter 18 451 Synchronization
- Chapter 19 461 Video
- Chapter 20 465 Song Settings and Preferences
- Chapter 21 487 Control Surface Support
- Glossary 501
- Index 511
- Logic Reference
- Using Logic
- Using the Mouse
- Input Options
- Tools and the Toolbox
- Window Functions
- Edit Operations
- Selection Techniques
- General Functions of the Editors
- Key Commands
- Step Input
- Caps Lock Keyboard
- Song Administration
- Standard MIDI Files
- Apple Loops
- GarageBand File Import
- ReCycle Import
- OPEN TL Import
- Bouncing and POW-r Dithering
- Transport
- Arrange Window
- Overview
- Tracks
- Arrange Channel Strip
- MIDI Instruments
- MIDI Regions
- MIDI Region Playback Parameters
- Quantization
- Folders
- Aliases
- Time and Key Signature Editor
- Altering the Display
- Reset Functions
- Audio in the Arrange Window
- The Environment
- Environment—Introduction
- Basic Operation
- The MIDI Signal Path
- Environment Objects
- Object Parameters
- Standard Instrument
- Multi Instrument
- Multi Instrument Window
- Defining Custom Bank Selects
- Mapped Instrument
- GM Mixer Object
- Keyboard Object
- Monitor Object
- Channel Splitter Object
- Arpeggiator Object
- Delay Line Object
- Physical Input/Sequencer Input Objects
- MIDI Metronome Click
- Internal Objects
- Internal—ReWire
- MIDI Outs
- Faders
- Audio Objects
- Faders
- Environment Exchange
- Logic’s Mixing Facilities
- Automation
- Global Tracks
- Audio Window
- Audio Window—Introduction
- Layout
- Display
- Operation
- File Administration
- Further Options
- Audio Drivers
- Sample Editor
- Sample Editor—Introduction
- Display
- The Sample Edit Window in Use
- Functions
- Digital Factory
- Event List
- Hyper Editor
- Matrix Editor
- Score Editor
- Score Editor—Introduction
- Elements of the Score Edit Window
- Notation Concept
- General Appearance
- Input Methods in the Score Window
- Score Display Options—a Survey
- Printout
- Graphic Export
- Realtime MIDI Recording
- Step Input
- Mouse Input
- The Part Box
- Selecting and Inserting Part Box Objects
- Object Selection by Key Commands
- Display Size of Inserted Objects
- Notes
- Ties
- N-Tuplets
- Grace Notes, Independent Notes
- Sustain Pedal Symbols
- Clefs
- Dynamic Symbols
- Note Heads
- Symbols Attached to Notes
- Jazz Symbols
- Slurs, Crescendi
- Key Signatures
- Time Signatures
- Repeat Signs and Bar Lines
- Trills, Tremolo, and so on
- Rests, Bar Repeat Signs
- Text Objects, Chord Symbols
- D.S., D.C., Segno, Coda Signs
- Tempo and Swing Symbols
- Move, Copy, and Paste
- Editing or Deleting Notes and Symbols
- The Display Parameter Box
- Score Styles
- Basics
- Predefined Styles
- Working With Score Styles
- The Score Style Window
- Handling Score Styles
- Editing Single Staff Score Styles
- Editing Two-Stave Score Styles
- Voice Separation Method
- Editing Single-Staff Polyphonic Styles
- Input and Recording of Polyphonic Voices
- Single-Staff Score Style With Optional Polyphony
- Multi-Stave Polyphonic Score Styles
- Cross Staff Beaming
- Copying Voices or Staves
- Drum Notation With Mapped Score Styles
- Note Attributes
- Instrument Sets and Score Display Levels
- Song Settings for Score Display
- Importing All Score Settings
- Global Format
- Top/Bottom/Left/Right Margin
- Add Bracket Space
- Alternating Margins
- Header Space
- Line Distance
- Max. Bars/Line
- Constant/Proportional Spacing: Note Distance
- Slash Spacing: Spacing of Beat Slashes
- Default Pedal Position
- Beaming Slant Factor/Min. Slant/Max. Slant
- “Open” Single Staves
- Justify Last Staff
- Hide Muted Sequences/Tracks
- Show Alias
- Allow Alias Editing
- Alternate Repeat Symbols
- Chord Symbol Language
- Numbers & Names
- Clefs & Signatures
- Extended Layout Parameters
- Guitar Tablature
- MIDI Meaning
- Color
- Score Preferences
- Dashed Song Position Line
- Show Sequence Selection Colored
- Fast (Lower Resolution) Curves on Screen
- Display All Distance Values in Inches
- Use external Symbol Font (if Available)/Only for Printout
- Open Floating Palettes
- Double Click Note to Open…
- Graphic Export Resolution, Graphic Export to…, PICT File Creator ID
- Auto Split Notes at…
- Text: Input and Display
- Chord Symbols
- The Transform Window
- Tempo
- Synchronization
- Video
- Song Settings and Preferences
- Saving of Song Settings and Preferences
- Song Settings
- Preferences
- Control Surface Support
- Glossary
- Index
Chapter 13 Hyper Editor 313
Hyper > Create Hyper Set For Current Events creates a new hyper set, consisting of the the
currently selected event types. This is especially nice if you want to create a hyper set
for all event types that you have created in a conventional Region Hyper Draw. You can
open the Event Editor, select everything, deselect the note events, open the Hyper
Editor and use Hyper > Create Hyper Set For Current Events. All used event types can then
be edited in the Hyper Editor.
Create GM Drum Set
General MIDI has an established keyboard assignment pattern for drum and percussion
sounds. This is often even the case with sound modules, samplers, and professional
synthesizers that don’t carry a GM, GS, or XG emblem. As the Hyper Editor is ideally
suited for drum track editing, you may wish to create a hyper set that is specifically
tailored for GM Drum Sets, including the correct names and hi hat modes. Select Hyper
> Create GM Drum Set to do so.
Naming the Hyper Set
To name the current hyper set, double-click on the hyper set selection button.
Clearing a Hyper Set
To clear the current hyper set (to delete its contents), select Hyper > Clear Hyper Set.
Event Definitions
The event definition of a hyper edit line determines the events it displays. This selection
usually affects the status byte and the first data byte of the event. The second data byte
then contains the adjustable value, which is represented by the height of the beam. As
an example, the value of a controller or the velocity value of a note is shown as a beam
in an event definition line. Don’t worry if this seems a bit confusing at first: when
setting up the hyper definition parameters, Logic helps you by providing pull-down
menus containing written definitions of the status byte and (as far as possible) the first
data byte. There is an even simpler way to set up hyper definitions: you can
automatically create event definitions for selected events—see below.
There are many ways of altering the way the beams are displayed, and adjusting them
to the particular event types. You can also use a grid to align the display of existing
events, and add new events. This grid can be set separately for each event definition in
a hyper set. The height of the lines in the hyper set is adjusted with the Hyper Edit
window’s vertical zoom function.
Selecting the Event Definition
As with tracks in the Arrange window, you can select an event definition by clicking on
the name column. This allows you to view its parameters in the Event Definition
Parameter box. You can also make multiple selections.