7
Table Of Contents
- Logic Express 7
- Reference Manual
- Contents
- Preface 9 Logic Reference
- Chapter 1 13 Using Logic
- 13 Using the Mouse
- 14 Input Options
- 16 Tools and the Toolbox
- 21 Window Functions
- 32 Edit Operations
- 33 Selection Techniques
- 35 General Functions of the Editors
- 36 Key Commands
- 44 Step Input
- 49 Caps Lock Keyboard
- 51 Song Administration
- 60 Standard MIDI Files
- 62 Apple Loops
- 67 GarageBand File Import
- 68 ReCycle Import
- 70 OPEN TL Import
- 70 Bouncing and POW-r Dithering
- Chapter 2 73 Transport
- Chapter 3 91 Arrange Window
- Chapter 4 133 Audio in the Arrange Window
- Chapter 5 153 The Environment
- Chapter 6 191 Logic’s Mixing Facilities
- Chapter 7 225 Automation
- Chapter 8 239 Global Tracks
- Chapter 9 249 Audio Window
- Chapter 10 271 Audio Drivers
- Chapter 11 275 Sample Editor
- Chapter 12 297 Event List
- Chapter 13 311 Hyper Editor
- Chapter 14 323 Matrix Editor
- Chapter 15 329 Score Editor
- 329 Score Editor—Introduction
- 331 Elements of the Score Edit Window
- 332 Notation Concept
- 336 General Appearance
- 339 Input Methods in the Score Window
- 339 Score Display Options—a Survey
- 341 Printout
- 342 Graphic Export
- 343 Realtime MIDI Recording
- 343 Step Input
- 344 Mouse Input
- 348 The Part Box
- 369 Move, Copy, and Paste
- 371 Editing or Deleting Notes and Symbols
- 374 The Display Parameter Box
- 380 Score Styles
- 398 Note Attributes
- 401 Instrument Sets and Score Display Levels
- 410 Song Settings for Score Display
- 423 Score Preferences
- 425 Text: Input and Display
- 432 Chord Symbols
- Chapter 16 437 The Transform Window
- Chapter 17 447 Tempo
- Chapter 18 451 Synchronization
- Chapter 19 461 Video
- Chapter 20 465 Song Settings and Preferences
- Chapter 21 487 Control Surface Support
- Glossary 501
- Index 511
- Logic Reference
- Using Logic
- Using the Mouse
- Input Options
- Tools and the Toolbox
- Window Functions
- Edit Operations
- Selection Techniques
- General Functions of the Editors
- Key Commands
- Step Input
- Caps Lock Keyboard
- Song Administration
- Standard MIDI Files
- Apple Loops
- GarageBand File Import
- ReCycle Import
- OPEN TL Import
- Bouncing and POW-r Dithering
- Transport
- Arrange Window
- Overview
- Tracks
- Arrange Channel Strip
- MIDI Instruments
- MIDI Regions
- MIDI Region Playback Parameters
- Quantization
- Folders
- Aliases
- Time and Key Signature Editor
- Altering the Display
- Reset Functions
- Audio in the Arrange Window
- The Environment
- Environment—Introduction
- Basic Operation
- The MIDI Signal Path
- Environment Objects
- Object Parameters
- Standard Instrument
- Multi Instrument
- Multi Instrument Window
- Defining Custom Bank Selects
- Mapped Instrument
- GM Mixer Object
- Keyboard Object
- Monitor Object
- Channel Splitter Object
- Arpeggiator Object
- Delay Line Object
- Physical Input/Sequencer Input Objects
- MIDI Metronome Click
- Internal Objects
- Internal—ReWire
- MIDI Outs
- Faders
- Audio Objects
- Faders
- Environment Exchange
- Logic’s Mixing Facilities
- Automation
- Global Tracks
- Audio Window
- Audio Window—Introduction
- Layout
- Display
- Operation
- File Administration
- Further Options
- Audio Drivers
- Sample Editor
- Sample Editor—Introduction
- Display
- The Sample Edit Window in Use
- Functions
- Digital Factory
- Event List
- Hyper Editor
- Matrix Editor
- Score Editor
- Score Editor—Introduction
- Elements of the Score Edit Window
- Notation Concept
- General Appearance
- Input Methods in the Score Window
- Score Display Options—a Survey
- Printout
- Graphic Export
- Realtime MIDI Recording
- Step Input
- Mouse Input
- The Part Box
- Selecting and Inserting Part Box Objects
- Object Selection by Key Commands
- Display Size of Inserted Objects
- Notes
- Ties
- N-Tuplets
- Grace Notes, Independent Notes
- Sustain Pedal Symbols
- Clefs
- Dynamic Symbols
- Note Heads
- Symbols Attached to Notes
- Jazz Symbols
- Slurs, Crescendi
- Key Signatures
- Time Signatures
- Repeat Signs and Bar Lines
- Trills, Tremolo, and so on
- Rests, Bar Repeat Signs
- Text Objects, Chord Symbols
- D.S., D.C., Segno, Coda Signs
- Tempo and Swing Symbols
- Move, Copy, and Paste
- Editing or Deleting Notes and Symbols
- The Display Parameter Box
- Score Styles
- Basics
- Predefined Styles
- Working With Score Styles
- The Score Style Window
- Handling Score Styles
- Editing Single Staff Score Styles
- Editing Two-Stave Score Styles
- Voice Separation Method
- Editing Single-Staff Polyphonic Styles
- Input and Recording of Polyphonic Voices
- Single-Staff Score Style With Optional Polyphony
- Multi-Stave Polyphonic Score Styles
- Cross Staff Beaming
- Copying Voices or Staves
- Drum Notation With Mapped Score Styles
- Note Attributes
- Instrument Sets and Score Display Levels
- Song Settings for Score Display
- Importing All Score Settings
- Global Format
- Top/Bottom/Left/Right Margin
- Add Bracket Space
- Alternating Margins
- Header Space
- Line Distance
- Max. Bars/Line
- Constant/Proportional Spacing: Note Distance
- Slash Spacing: Spacing of Beat Slashes
- Default Pedal Position
- Beaming Slant Factor/Min. Slant/Max. Slant
- “Open” Single Staves
- Justify Last Staff
- Hide Muted Sequences/Tracks
- Show Alias
- Allow Alias Editing
- Alternate Repeat Symbols
- Chord Symbol Language
- Numbers & Names
- Clefs & Signatures
- Extended Layout Parameters
- Guitar Tablature
- MIDI Meaning
- Color
- Score Preferences
- Dashed Song Position Line
- Show Sequence Selection Colored
- Fast (Lower Resolution) Curves on Screen
- Display All Distance Values in Inches
- Use external Symbol Font (if Available)/Only for Printout
- Open Floating Palettes
- Double Click Note to Open…
- Graphic Export Resolution, Graphic Export to…, PICT File Creator ID
- Auto Split Notes at…
- Text: Input and Display
- Chord Symbols
- The Transform Window
- Tempo
- Synchronization
- Video
- Song Settings and Preferences
- Saving of Song Settings and Preferences
- Song Settings
- Preferences
- Control Surface Support
- Glossary
- Index
250 Chapter 9 Audio Window
By default, recordings made in Logic are stored in the Sound Designer II format. You
can change the recording format to AIFF or WAV via Audio > Audio Preferences… >
Recording File Type. Sound Designer I files can also be imported, played back and edited
destructively in the Sample Editor, but Logic will neither record nor bounce this file
type.
Audio files imported into a Logic song can be at any supported bit depth and sample
rate. Logic supports bit depths of 16, 20, and 24 bits, and sample rates of 44.1, 48, 88.2,
96, and 192 kHz. Logic performs a real time, native sample rate conversion (see “Further
Options” on page 268).
The Audio window is used to organize all audio files that are used in a Logic song. It
doesn’t matter whether these audio files have just been recorded, or whether they
were copied weeks ago from a CD-ROM onto the hard disk. The Audio window gives a
Logic song access to any compatible data on the hard disks.
The Audio window contains no positioning information about the files it lists. In fact,
files that are not yet in use in the arrangement may be added to the Audio window.
Files are assigned to the sequencer’s time axis by arranging sections of the audio files,
known as “Audio Regions”, in the Arrange window, much like MIDI Regions.
The Audio window can be thought of as an audio file catalog for the song. It also
provides an overview of Regions that have been defined from each audio file.
You can define new audio files and Regions and edit, delete, or rename existing ones in
the Audio window. When edited here, the accuracy is limited to units of 256 sample
words. To make more precise edits, use the Sample Edit window.
These audio files and Regions can then be dragged directly into the Arrange window,
where they may be arranged as Audio Regions.
The menus of the Audio window contain all operations related to the administration of
audio files and Regions.
Opening the Audio Window
Select Audio > Audio Window (or Command-9) to open the Audio window. You can
open several Audio windows at once (even within one Screenset)—to use different
zoom factors, for example.
If you add an audio file to the Audio window, Logic automatically creates a Region that
encompasses the entire length of the file.
You can create as many Regions as desired from the same audio file. There are no
length limitations to Regions, as long as they don’t exceed the length of the source
audio file.