7
Table Of Contents
- Logic Express 7
- Reference Manual
- Contents
- Preface 9 Logic Reference
- Chapter 1 13 Using Logic
- 13 Using the Mouse
- 14 Input Options
- 16 Tools and the Toolbox
- 21 Window Functions
- 32 Edit Operations
- 33 Selection Techniques
- 35 General Functions of the Editors
- 36 Key Commands
- 44 Step Input
- 49 Caps Lock Keyboard
- 51 Song Administration
- 60 Standard MIDI Files
- 62 Apple Loops
- 67 GarageBand File Import
- 68 ReCycle Import
- 70 OPEN TL Import
- 70 Bouncing and POW-r Dithering
- Chapter 2 73 Transport
- Chapter 3 91 Arrange Window
- Chapter 4 133 Audio in the Arrange Window
- Chapter 5 153 The Environment
- Chapter 6 191 Logic’s Mixing Facilities
- Chapter 7 225 Automation
- Chapter 8 239 Global Tracks
- Chapter 9 249 Audio Window
- Chapter 10 271 Audio Drivers
- Chapter 11 275 Sample Editor
- Chapter 12 297 Event List
- Chapter 13 311 Hyper Editor
- Chapter 14 323 Matrix Editor
- Chapter 15 329 Score Editor
- 329 Score Editor—Introduction
- 331 Elements of the Score Edit Window
- 332 Notation Concept
- 336 General Appearance
- 339 Input Methods in the Score Window
- 339 Score Display Options—a Survey
- 341 Printout
- 342 Graphic Export
- 343 Realtime MIDI Recording
- 343 Step Input
- 344 Mouse Input
- 348 The Part Box
- 369 Move, Copy, and Paste
- 371 Editing or Deleting Notes and Symbols
- 374 The Display Parameter Box
- 380 Score Styles
- 398 Note Attributes
- 401 Instrument Sets and Score Display Levels
- 410 Song Settings for Score Display
- 423 Score Preferences
- 425 Text: Input and Display
- 432 Chord Symbols
- Chapter 16 437 The Transform Window
- Chapter 17 447 Tempo
- Chapter 18 451 Synchronization
- Chapter 19 461 Video
- Chapter 20 465 Song Settings and Preferences
- Chapter 21 487 Control Surface Support
- Glossary 501
- Index 511
- Logic Reference
- Using Logic
- Using the Mouse
- Input Options
- Tools and the Toolbox
- Window Functions
- Edit Operations
- Selection Techniques
- General Functions of the Editors
- Key Commands
- Step Input
- Caps Lock Keyboard
- Song Administration
- Standard MIDI Files
- Apple Loops
- GarageBand File Import
- ReCycle Import
- OPEN TL Import
- Bouncing and POW-r Dithering
- Transport
- Arrange Window
- Overview
- Tracks
- Arrange Channel Strip
- MIDI Instruments
- MIDI Regions
- MIDI Region Playback Parameters
- Quantization
- Folders
- Aliases
- Time and Key Signature Editor
- Altering the Display
- Reset Functions
- Audio in the Arrange Window
- The Environment
- Environment—Introduction
- Basic Operation
- The MIDI Signal Path
- Environment Objects
- Object Parameters
- Standard Instrument
- Multi Instrument
- Multi Instrument Window
- Defining Custom Bank Selects
- Mapped Instrument
- GM Mixer Object
- Keyboard Object
- Monitor Object
- Channel Splitter Object
- Arpeggiator Object
- Delay Line Object
- Physical Input/Sequencer Input Objects
- MIDI Metronome Click
- Internal Objects
- Internal—ReWire
- MIDI Outs
- Faders
- Audio Objects
- Faders
- Environment Exchange
- Logic’s Mixing Facilities
- Automation
- Global Tracks
- Audio Window
- Audio Window—Introduction
- Layout
- Display
- Operation
- File Administration
- Further Options
- Audio Drivers
- Sample Editor
- Sample Editor—Introduction
- Display
- The Sample Edit Window in Use
- Functions
- Digital Factory
- Event List
- Hyper Editor
- Matrix Editor
- Score Editor
- Score Editor—Introduction
- Elements of the Score Edit Window
- Notation Concept
- General Appearance
- Input Methods in the Score Window
- Score Display Options—a Survey
- Printout
- Graphic Export
- Realtime MIDI Recording
- Step Input
- Mouse Input
- The Part Box
- Selecting and Inserting Part Box Objects
- Object Selection by Key Commands
- Display Size of Inserted Objects
- Notes
- Ties
- N-Tuplets
- Grace Notes, Independent Notes
- Sustain Pedal Symbols
- Clefs
- Dynamic Symbols
- Note Heads
- Symbols Attached to Notes
- Jazz Symbols
- Slurs, Crescendi
- Key Signatures
- Time Signatures
- Repeat Signs and Bar Lines
- Trills, Tremolo, and so on
- Rests, Bar Repeat Signs
- Text Objects, Chord Symbols
- D.S., D.C., Segno, Coda Signs
- Tempo and Swing Symbols
- Move, Copy, and Paste
- Editing or Deleting Notes and Symbols
- The Display Parameter Box
- Score Styles
- Basics
- Predefined Styles
- Working With Score Styles
- The Score Style Window
- Handling Score Styles
- Editing Single Staff Score Styles
- Editing Two-Stave Score Styles
- Voice Separation Method
- Editing Single-Staff Polyphonic Styles
- Input and Recording of Polyphonic Voices
- Single-Staff Score Style With Optional Polyphony
- Multi-Stave Polyphonic Score Styles
- Cross Staff Beaming
- Copying Voices or Staves
- Drum Notation With Mapped Score Styles
- Note Attributes
- Instrument Sets and Score Display Levels
- Song Settings for Score Display
- Importing All Score Settings
- Global Format
- Top/Bottom/Left/Right Margin
- Add Bracket Space
- Alternating Margins
- Header Space
- Line Distance
- Max. Bars/Line
- Constant/Proportional Spacing: Note Distance
- Slash Spacing: Spacing of Beat Slashes
- Default Pedal Position
- Beaming Slant Factor/Min. Slant/Max. Slant
- “Open” Single Staves
- Justify Last Staff
- Hide Muted Sequences/Tracks
- Show Alias
- Allow Alias Editing
- Alternate Repeat Symbols
- Chord Symbol Language
- Numbers & Names
- Clefs & Signatures
- Extended Layout Parameters
- Guitar Tablature
- MIDI Meaning
- Color
- Score Preferences
- Dashed Song Position Line
- Show Sequence Selection Colored
- Fast (Lower Resolution) Curves on Screen
- Display All Distance Values in Inches
- Use external Symbol Font (if Available)/Only for Printout
- Open Floating Palettes
- Double Click Note to Open…
- Graphic Export Resolution, Graphic Export to…, PICT File Creator ID
- Auto Split Notes at…
- Text: Input and Display
- Chord Symbols
- The Transform Window
- Tempo
- Synchronization
- Video
- Song Settings and Preferences
- Saving of Song Settings and Preferences
- Song Settings
- Preferences
- Control Surface Support
- Glossary
- Index
Chapter 6 Logic’s Mixing Facilities 213
Audio Instrument Object
The Instrument Object allows you to use virtual Software Instruments within Logic.
Currently, the following are supported: Logic’s own suite of software instruments and
AU compatible instruments. Logic supports up to 64 discrete Audio Instrument
channels, dependent on available CPU resources and system RAM. The advantage of
the integration of sampling and synthesis within Logic is that all tools necessary for
audio recording, sample playback and synthesis plus effects and mixing can occur
within your computer.
The Input Slot of the instrument Object serves as an insert slot for the software
instrument.
After inserting an instrument, the Audio Instrument Object can be used just like a MIDI
track in the Arrange window. The Audio Instrument Object can also receive MIDI notes
via Environment cables from other MIDI instrument Objects. This is useful for creating
sound layers of hardware MIDI instruments and virtual instruments.
Please note that the Preferences > MIDI > General > Use Unified Virtual and Classic MIDI
Engine setting must be switched on to make use of these features.
When an Audio Instrument track is selected, it is ready to be played in real-time and
consequently produces some system load. Normally, Logic releases system resources
used by the Audio Engine when the sequencer is stopped. This is not true, however, if
an Audio Instrument track is selected in the Arrange and is therefore available for real-
time playing. Selecting a MIDI track or a normal audio track exits this “stand by” mode
and releases reserved system resources the next time the sequencer is stopped.
Note: Muting an Audio Instrument track in the Arrange does not reduce system load.