8
Table Of Contents
- Logic Express 8 Control Surfaces Support
- Contents
- Introduction
- Basic Control Surface Setup
- Customizing Controller Assignments
- Mackie Control
- Setting Up Your Mackie Control
- Using the Mackie Control With Logic Express
- Display Zone
- Channel Strip Controls
- Master Fader
- Assignment Zone
- Fader Bank Zone
- Function Key Zone
- Global View Zone
- Modifier Buttons
- Automation Buttons
- Utilities Buttons
- Transport Zone
- Cursor Key Zone
- Jog/Scrub Wheel Zone
- Programmable User Modes
- Connecting Foot Switches
- Assignment Overview
- M-Audio iControl
- CM Labs Motormix
- Frontier Design TranzPort
- JLCooper CS-32 MiniDesk
- JLCooper FaderMaster 4/100
- Korg microKONTROL and KONTROL49
- Mackie Baby HUI
- Mackie C4
- Mackie HUI
- Radikal Technologies SAC-2K
- Roland SI-24
- Tascam FW-1884
- Tascam US-2400
- Tascam US-428 and US-224
- Yamaha 01V96
- Yamaha 02R96
- Yamaha DM1000
- Yamaha DM2000
Chapter 3 Mackie Control 93
Large Nudge Mode
Pressing the NUDGE button while holding down SHIFT displays eight functions on the
LCD, and assigns them to the corresponding V-Pot buttons. These functions allow you
to move the selected region or events by various amounts, or to a specific position.
The position of the first selected region or event is displayed above V-Pots 3 and 4. If
nothing is displayed—either a window that does not allow the selection of regions or
events is open, or no regions or events are selected.
The functions are as follows:
The cursor buttons emulate the computer keyboard’s cursor keys, allowing easy
selection of a region or event.
Note: Ensure that the ZOOM button isn’t active when using the cursor buttons.
Pressing the NUDGE button a second time disables Large Nudge mode.
Control Label Action
V-Pot 1 Nudge Selects the nudge value used by the REWIND and
F.FWD buttons. These buttons move the selected
objects backwards/forwards by the defined
value.
V-Pot 2 Pickup Moves object to the current playhead position.
V-Pot 3 Bar Moves object by one bar.
V-Pot 4 Beat Moves object by the current project denominator
value (beats).
V-Pot 5 Division Moves object by the current project division
value.
V-Pot 6 Ticks Moves object by single ticks.
V-Pot 7 Frames Moves object by one SMPTE frame.
V-Pot 8 Fram/2 Moves object by half a SMPTE frame.