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Table Of Contents
You can use Reverb effects to simulate the sound of acoustic environments such as rooms,
concert halls, caverns, or an open space.
Sound waves repeatedly bounce off the surfaces—walls, ceilings, windows, and so on—of
any space, or off objects within a space, gradually dying out until they are inaudible.
These bouncing sound waves result in a reflection pattern, more commonly known as a
reverberation (or reverb).
The starting portion of a reverberation signal consists of a number of discrete reflections
that you can clearly discern before the diffuse reverb tail builds up. These early reflections
are essential in human perception of spatial characteristics, such as the size and shape
of a room.
Signal
Discrete
reflections
Diffuse reverb tail
Reflection pattern/reverberation
Time
This chapter covers the following:
Plates, Digital Reverb Effects, and Convolution Reverb (p. 168)
AVerb (p. 168)
EnVerb (p. 169)
GoldVerb (p. 172)
PlatinumVerb (p. 175)
SilverVerb (p. 179)
167
Reverb Effects
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