8
Table Of Contents
- Logic Express 8 Instruments and Effects
- Contents
- Introduction to the Logic Express Plugins
- Amp Modeling
- Delay
- Distortion
- Dynamics
- EQ
- Filter
- Imaging
- Metering
- Modulation
- Pitch
- Reverb
- Specialized
- Utility
- EVOC 20 PolySynth
- EFM1
- ES E
- ES M
- ES P
- ES1
- ES2
- The ES2 Parameters
- Tutorials
- Sound Workshop
- Sound Design From Scratch, Filter Settings, Digiwaves
- Three Detuned Sawtooth Oscillators and Unison Mode
- Extremely Detuned Monophonic Analog Sounds, Effects
- Clean Bass Settings With One Oscillator Only
- Distorted Analog Basses
- FM Intensity and Frequency
- Controlling FM Intensity by an Envelope and FM Scaling
- FM With Drive and Filter-FM
- FM With Digiwaves
- FM With Wavetables
- Distorted FM in Monophonic Unison
- FM With Unusual Spectra
- Slow and Fast Pulse Width Modulations With Oscillator 2
- Pulse Width Modulation With Two Oscillators, PWM Strings
- Ring Modulation
- Oscillator Synchronization
- First Steps in Vector Synthesis
- Vector Synthesis—XY Pad
- Vector Synthesis Loops
- Bass Drum With Self-Oscillating Filter and Vector Envelope
- Percussive Synthesizers and Basses With Two Filter Decay Phases
- Templates for the ES2
- Sound Workshop
- EXS24 mkII
- Learning About Sampler Instruments
- Loading Sampler Instruments
- Working With Sampler Instrument Settings
- Managing Sampler Instruments
- Searching for Sampler Instruments
- Importing Sampler Instruments
- Parameters Window
- The Instrument Editor
- Setting Sampler Preferences
- Configuring Virtual Memory
- Using the VSL Performance Tool
- External Instrument
- Klopfgeist
- Ultrabeat
- GarageBand Instruments
- Synthesizer Basics
- Glossary
- Index
444 Glossary
time code A format (and signal) for assigning a unique, sequential time unit to each
frame of video or project position. The SMPTE time code format, for example, is
measured in hours : minutes : seconds : frames and subframes.
timing Measure of the ability to play notes at the right time. Timing can also refer to
synchronization between events, regions, and devices.
toggle To switch between two states such as on or off (applies to windows, parameter
values, and so on).
transient Position in an audio recording where the signal becomes a lot louder—over
a short time span (a signal spike, in other words). As this is typical for drum recordings,
transients can be used to indicate where beats occur in an audio signal.
transposition Transposition is the act of changing the pitch of an audio or MIDI region
(or event) by a number of semitones.
treble Refers to high frequency sounds or components within a sound. See frequency.
Undo function Function which reverses the previous editing operation.
unicode Fundamentally, computers just deal with numbers. They store letters and
other characters by assigning a number for each one. Unicode provides a unique
number for every character, no matter what the platform, no matter what the program,
no matter what the language.
velocity Force at which a MIDI note is struck; controlled by the second data byte of a
note event.
virtual memory Area of the hard disk used as an extension of RAM memory by the
computer. The disadvantage is its very slow access time, in comparison to physical
RAM.
VU meter Abbreviation for Volume Unit meter. An analog meter used to monitor audio
levels.
WAV, WAVE The primary audio file format used by Windows-compatible computers. In
Logic Express, all recorded and bounced WAV files are in Broadcast Wave format, which
includes high-resolution timestamp information that stores positional information. This
makes it easy to align these files in other audio and video applications.
waveform A visual representation of an audio signal. Waveform graphics run from left
to right, and are centered on a horizontal line. Louder portions of the waveform
(amplitude peaks) are indicated as taller spikes or higher curves in the waveform.
wet/dry mix Refers to the ratio of a signal that effects have been added to (wet), and
the original, unprocessed signal (dry).