8
Table Of Contents
- Logic Express 8 Instruments and Effects
- Contents
- Introduction to the Logic Express Plugins
- Amp Modeling
- Delay
- Distortion
- Dynamics
- EQ
- Filter
- Imaging
- Metering
- Modulation
- Pitch
- Reverb
- Specialized
- Utility
- EVOC 20 PolySynth
- EFM1
- ES E
- ES M
- ES P
- ES1
- ES2
- The ES2 Parameters
- Tutorials
- Sound Workshop
- Sound Design From Scratch, Filter Settings, Digiwaves
- Three Detuned Sawtooth Oscillators and Unison Mode
- Extremely Detuned Monophonic Analog Sounds, Effects
- Clean Bass Settings With One Oscillator Only
- Distorted Analog Basses
- FM Intensity and Frequency
- Controlling FM Intensity by an Envelope and FM Scaling
- FM With Drive and Filter-FM
- FM With Digiwaves
- FM With Wavetables
- Distorted FM in Monophonic Unison
- FM With Unusual Spectra
- Slow and Fast Pulse Width Modulations With Oscillator 2
- Pulse Width Modulation With Two Oscillators, PWM Strings
- Ring Modulation
- Oscillator Synchronization
- First Steps in Vector Synthesis
- Vector Synthesis—XY Pad
- Vector Synthesis Loops
- Bass Drum With Self-Oscillating Filter and Vector Envelope
- Percussive Synthesizers and Basses With Two Filter Decay Phases
- Templates for the ES2
- Sound Workshop
- EXS24 mkII
- Learning About Sampler Instruments
- Loading Sampler Instruments
- Working With Sampler Instrument Settings
- Managing Sampler Instruments
- Searching for Sampler Instruments
- Importing Sampler Instruments
- Parameters Window
- The Instrument Editor
- Setting Sampler Preferences
- Configuring Virtual Memory
- Using the VSL Performance Tool
- External Instrument
- Klopfgeist
- Ultrabeat
- GarageBand Instruments
- Synthesizer Basics
- Glossary
- Index
406 Chapter 24 Ultrabeat
The Kraftwerk Snare
A further classic electronic snare drum sound is the highly resonant lowpass filter of an
analog synthesizer that quickly closes with a snap. This sound was used extensively by
Kraftwerk.
To recreate the Kraftwerk snare sound with Ultrabeat:
1 Select the Snare 1 sound.
2 Direct the signals of both oscillators and the noise generator to the main filter.
3 Modulate Cutoff with Env 1 (this is already modulating the volume of the noise
generator).
4 Modulate the filter resonance with Env 2.
5 Experiment with the parameters described in steps 1 to 5 (especially the envelopes),
introduce EQ into the sound, and discover how much “playing room” these basic
settings allow you.
Note: An exemplary sound called Snare 5—KW is in the tutorial set, at a pitch of G#1.
Analyze, and compare it to your own creation.
Creating Toms and Tonal Percussion
Tonal percussion sounds such as toms or congas are relatively easy to emulate
electronically with sine or triangular wave oscillators. Ultrabeat’s phase oscillator offers
you a broad spectrum of suitable basic sounds with which to start. Control the pitch of
the oscillators with envelopes, and use the programming techniques discussed in the
bass and snare drum sections to alter tonality. You should find it easy to create a broad
range of toms and similar sounds.
Note: At the pitches A1 to B0 in the Tutorial Kit you’ll find typical 808 toms. Analyze
these sounds and modify them as you see fit.
At this point, spend some time experimenting with the Model mode of Oscillator 2. Try
to familiarize yourself with the effect of each parameter, and create some of your own
tonal percussion sounds, ranging from small tabla drums to glass bowls.
Note: The Tabla and Glass sounds (at pitches C2 and C#2) of the tutorial set combine
both Osc 2 Model and FM. They are also good examples of the complex use of velocity
as a modulation source.