8
Table Of Contents
- Logic Express 8 Instruments and Effects
- Contents
- Introduction to the Logic Express Plugins
- Amp Modeling
- Delay
- Distortion
- Dynamics
- EQ
- Filter
- Imaging
- Metering
- Modulation
- Pitch
- Reverb
- Specialized
- Utility
- EVOC 20 PolySynth
- EFM1
- ES E
- ES M
- ES P
- ES1
- ES2
- The ES2 Parameters
- Tutorials
- Sound Workshop
- Sound Design From Scratch, Filter Settings, Digiwaves
- Three Detuned Sawtooth Oscillators and Unison Mode
- Extremely Detuned Monophonic Analog Sounds, Effects
- Clean Bass Settings With One Oscillator Only
- Distorted Analog Basses
- FM Intensity and Frequency
- Controlling FM Intensity by an Envelope and FM Scaling
- FM With Drive and Filter-FM
- FM With Digiwaves
- FM With Wavetables
- Distorted FM in Monophonic Unison
- FM With Unusual Spectra
- Slow and Fast Pulse Width Modulations With Oscillator 2
- Pulse Width Modulation With Two Oscillators, PWM Strings
- Ring Modulation
- Oscillator Synchronization
- First Steps in Vector Synthesis
- Vector Synthesis—XY Pad
- Vector Synthesis Loops
- Bass Drum With Self-Oscillating Filter and Vector Envelope
- Percussive Synthesizers and Basses With Two Filter Decay Phases
- Templates for the ES2
- Sound Workshop
- EXS24 mkII
- Learning About Sampler Instruments
- Loading Sampler Instruments
- Working With Sampler Instrument Settings
- Managing Sampler Instruments
- Searching for Sampler Instruments
- Importing Sampler Instruments
- Parameters Window
- The Instrument Editor
- Setting Sampler Preferences
- Configuring Virtual Memory
- Using the VSL Performance Tool
- External Instrument
- Klopfgeist
- Ultrabeat
- GarageBand Instruments
- Synthesizer Basics
- Glossary
- Index
Chapter 24 Ultrabeat 397
To give the bass drum more kick by controlling the pitch with an envelope:
1 Ensure that Env 1 is chosen in the Mod menu of Oscillator 1’s Pitch parameter.
2 Set the degree of modulation by moving the blue Mod slider approximately 3 to 4
octaves above the original pitch.
3 Set the attack time in Env 1 to zero by sliding the leftmost of the two junction points
that sit on the x-axis all the way to the left.
4 Experiment with the decay time by moving the rightmost of the two junction points
that sit on the x-axis; you’ll discover that higher decay values (shifting the Bezier handle
to the right) result in sounds similar to synth toms, while shorter decay values (shifting
to the left) provide the kick character.
5 Change the Mod amount (the blue control) of Osc 1 Pitch again (see step 1).
The interaction of this parameter with the envelope’s decay time provides numerous
possibilities for shaping the kick or punch of the bass drum sound.
Note: This simple bass drum sound is called Kick 1 in the Tutorial Kit, at a pitch of C1.
Removing Tonality
One advantage of bass drums based on sine waves is that their sound can be precisely
tuned to match the song. The disadvantage: a recognizable pitch is not always
desirable. Ultrabeat offers several methods to reduce the tonality of the sound. A very
effective tool is the 2 Band EQ.