8
Table Of Contents
- Logic Express 8 Instruments and Effects
- Contents
- Introduction to the Logic Express Plugins
- Amp Modeling
- Delay
- Distortion
- Dynamics
- EQ
- Filter
- Imaging
- Metering
- Modulation
- Pitch
- Reverb
- Specialized
- Utility
- EVOC 20 PolySynth
- EFM1
- ES E
- ES M
- ES P
- ES1
- ES2
- The ES2 Parameters
- Tutorials
- Sound Workshop
- Sound Design From Scratch, Filter Settings, Digiwaves
- Three Detuned Sawtooth Oscillators and Unison Mode
- Extremely Detuned Monophonic Analog Sounds, Effects
- Clean Bass Settings With One Oscillator Only
- Distorted Analog Basses
- FM Intensity and Frequency
- Controlling FM Intensity by an Envelope and FM Scaling
- FM With Drive and Filter-FM
- FM With Digiwaves
- FM With Wavetables
- Distorted FM in Monophonic Unison
- FM With Unusual Spectra
- Slow and Fast Pulse Width Modulations With Oscillator 2
- Pulse Width Modulation With Two Oscillators, PWM Strings
- Ring Modulation
- Oscillator Synchronization
- First Steps in Vector Synthesis
- Vector Synthesis—XY Pad
- Vector Synthesis Loops
- Bass Drum With Self-Oscillating Filter and Vector Envelope
- Percussive Synthesizers and Basses With Two Filter Decay Phases
- Templates for the ES2
- Sound Workshop
- EXS24 mkII
- Learning About Sampler Instruments
- Loading Sampler Instruments
- Working With Sampler Instrument Settings
- Managing Sampler Instruments
- Searching for Sampler Instruments
- Importing Sampler Instruments
- Parameters Window
- The Instrument Editor
- Setting Sampler Preferences
- Configuring Virtual Memory
- Using the VSL Performance Tool
- External Instrument
- Klopfgeist
- Ultrabeat
- GarageBand Instruments
- Synthesizer Basics
- Glossary
- Index
Chapter 24 Ultrabeat 387
 Add Every Downbeat: Adds triggers on every downbeat until the sequence is filled.
The exact determination of which steps are downbeats depends on the grid
resolution. For example, if the resolution is set to 1/16, Add Every Downbeat would
create triggers on every 4th step. Starting with the initial downbeat at step 1, this
would create trigger events on step 5, step 9, step 13, and so on. This command does
not erase existing trigger events, it only adds trigger events.
 Add Every Upbeat: Adds triggers on every upbeat until the sequence is filled. The
exact determination of which steps are upbeats depends on the grid resolution. For
example, if the resolution is set to 1/16, Add Every Upbeat would create triggers on
every 4th step. Starting with the initial upbeat at step 3, this would create trigger
events on step 7, step 11, step 15, and so on. This command doesn’t erase existing
trigger events, it only adds trigger events.
 Alter Existing Randomly: Randomly reorders the sequencer steps while retaining the
number of activated triggers.
 Reverse Existing: Reverses the order of existing sequencer steps.
 Shift Left by 1 Step: Shifts the sequencer data one step to the left.
 Shift Left by 1 Beat: Shifts the sequencer data one beat to the left. The precise
number of steps that equals a beat depends on the current grid resolution. For
example, at a resolution of 1/16, a beat equals four steps; at a resolution of 1/8, a
beat equals two steps, and so on.
 Shift Left by 1/2 Beat: Shifts the sequencer data one-half beat to the left. The precise
number of steps that equals one half of a beat depends on the current grid
resolution. For example, at a resolution of 1/16, a beat equals four steps, so half of
one beat is two steps; at a resolution of 1/8, a beat equals two steps, so half of one
beat equals one step, and so on.
 Shift Right by 1 Step: Shifts the sequencer data one step to the right.
 Shift Right by 1 Beat: Shifts the sequencer data one beat to the right. The precise
number of steps that equals a beat depends on the current grid resolution. For
example, at a resolution of 1/16, a beat equals four steps; at a resolution of 1/8, a
beat equals two steps, and so on.
 Shift Right by 1/2 Beat: Shifts the sequencer data one-half beat to the left. The precise
number of steps that equals one half of a beat depends on the current grid
resolution. For example, at a resolution of 1/16, a beat equals four steps, so half of
one beat is two steps; at a resolution of 1/8, a beat equals two steps, so one half of
one beat is one step, and so on.
 Create & Replace Randomly: Erases then randomly creates new sequencer triggers; in
other words, a brand new sequence is created. How many events are created
depends on the grid resolution.
 Create & Replace Few: Same as Create & Replace Randomly above, however it only
creates a small number of trigger events. How many events are created depends on
the grid resolution.