8
Table Of Contents
- Logic Express 8 Instruments and Effects
- Contents
- Introduction to the Logic Express Plugins
- Amp Modeling
- Delay
- Distortion
- Dynamics
- EQ
- Filter
- Imaging
- Metering
- Modulation
- Pitch
- Reverb
- Specialized
- Utility
- EVOC 20 PolySynth
- EFM1
- ES E
- ES M
- ES P
- ES1
- ES2
- The ES2 Parameters
- Tutorials
- Sound Workshop
- Sound Design From Scratch, Filter Settings, Digiwaves
- Three Detuned Sawtooth Oscillators and Unison Mode
- Extremely Detuned Monophonic Analog Sounds, Effects
- Clean Bass Settings With One Oscillator Only
- Distorted Analog Basses
- FM Intensity and Frequency
- Controlling FM Intensity by an Envelope and FM Scaling
- FM With Drive and Filter-FM
- FM With Digiwaves
- FM With Wavetables
- Distorted FM in Monophonic Unison
- FM With Unusual Spectra
- Slow and Fast Pulse Width Modulations With Oscillator 2
- Pulse Width Modulation With Two Oscillators, PWM Strings
- Ring Modulation
- Oscillator Synchronization
- First Steps in Vector Synthesis
- Vector Synthesis—XY Pad
- Vector Synthesis Loops
- Bass Drum With Self-Oscillating Filter and Vector Envelope
- Percussive Synthesizers and Basses With Two Filter Decay Phases
- Templates for the ES2
- Sound Workshop
- EXS24 mkII
- Learning About Sampler Instruments
- Loading Sampler Instruments
- Working With Sampler Instrument Settings
- Managing Sampler Instruments
- Searching for Sampler Instruments
- Importing Sampler Instruments
- Parameters Window
- The Instrument Editor
- Setting Sampler Preferences
- Configuring Virtual Memory
- Using the VSL Performance Tool
- External Instrument
- Klopfgeist
- Ultrabeat
- GarageBand Instruments
- Synthesizer Basics
- Glossary
- Index
Chapter 24 Ultrabeat 367
The Distortion Unit
Depending on the order determined by the arrow in the Filter section, the distortion
unit is inserted either before or after the multimode filter. It provides either a bit
crusher or distortion effect.
The desired mode is activated by clicking on the Crush or Distort button. The active
effect is indicated in red. If neither button is red the distortion unit is bypassed
The distortion effect is modeled on an analog distortion unit, which distorts the sound
by overdriving the level. The bit crusher uses a digital process that deliberately reduces
the digital resolution of the sound (measured in bits), achieving an intentional digital
coloration of the sound. Both methods lead to distortions that are as tonally divergent
as the two approaches. Distortion offers a more analog feel while the bit crusher can’t
hide its digital origins (nor is it supposed to!).
The bit crusher and distortion effect are adjusted with the same three dials:
 Drive: Turning this parameter up increases the degree of distortion.
 Color: Determines the basic sound of the distortion. Higher values help you achieve
a brighter sound and lower values lead to a darker, warmer tone.
 Level/Clip: The output volume is set here (Level) when in Distortion mode. In Bit
Crusher mode, this dial determines the level required before distortion (Clip) begins.