8
Table Of Contents
- Logic Express 8 Instruments and Effects
- Contents
- Introduction to the Logic Express Plugins
- Amp Modeling
- Delay
- Distortion
- Dynamics
- EQ
- Filter
- Imaging
- Metering
- Modulation
- Pitch
- Reverb
- Specialized
- Utility
- EVOC 20 PolySynth
- EFM1
- ES E
- ES M
- ES P
- ES1
- ES2
- The ES2 Parameters
- Tutorials
- Sound Workshop
- Sound Design From Scratch, Filter Settings, Digiwaves
- Three Detuned Sawtooth Oscillators and Unison Mode
- Extremely Detuned Monophonic Analog Sounds, Effects
- Clean Bass Settings With One Oscillator Only
- Distorted Analog Basses
- FM Intensity and Frequency
- Controlling FM Intensity by an Envelope and FM Scaling
- FM With Drive and Filter-FM
- FM With Digiwaves
- FM With Wavetables
- Distorted FM in Monophonic Unison
- FM With Unusual Spectra
- Slow and Fast Pulse Width Modulations With Oscillator 2
- Pulse Width Modulation With Two Oscillators, PWM Strings
- Ring Modulation
- Oscillator Synchronization
- First Steps in Vector Synthesis
- Vector Synthesis—XY Pad
- Vector Synthesis Loops
- Bass Drum With Self-Oscillating Filter and Vector Envelope
- Percussive Synthesizers and Basses With Two Filter Decay Phases
- Templates for the ES2
- Sound Workshop
- EXS24 mkII
- Learning About Sampler Instruments
- Loading Sampler Instruments
- Working With Sampler Instrument Settings
- Managing Sampler Instruments
- Searching for Sampler Instruments
- Importing Sampler Instruments
- Parameters Window
- The Instrument Editor
- Setting Sampler Preferences
- Configuring Virtual Memory
- Using the VSL Performance Tool
- External Instrument
- Klopfgeist
- Ultrabeat
- GarageBand Instruments
- Synthesizer Basics
- Glossary
- Index
Chapter 20 ES2 265
Vector Synthesis—XY Pad
The vector envelope example starts where the first one left off. You have a simple
vector envelope consisting of 4 points, which is set to modulate the oscillator mix (the
Triangle).
In this example, the vector envelope will be used to control two additional parameters:
The Cutoff Frequency of Filter 2 and Panorama. These are pre-set as the X and Y targets
in the Square. Both have a value of 0.50.
 Switch on Solo Point, in order to more easily listen to the settings for the single
points.
 Click Point 1. You will only hear Oscillator 1’s sawtooth.
 Move the cursor in the Square to the hard left, which results in a low Cutoff
Frequency for Oscillator 2.
 Click Point 2. You will only hear Oscillator 2’s rectangular wave.
 Move the cursor in the Square all the way down, which results in the right-most
Panorama position.
 Click Point 3. You will only hear Oscillator 3’s triangular wave.
 Move the cursor in the Square all the way up, which results in the left-most
Panorama position.
 Switch on Solo Point. The sound begins with a strongly filtered sawtooth wave and
turns into an-unfiltered square wave. It initially sounds from the right, and then
moves to the left while morphing into a triangular wave. After releasing the key, the
saw sound will be heard.