8
Table Of Contents
- Logic Express 8 Instruments and Effects
- Contents
- Introduction to the Logic Express Plugins
- Amp Modeling
- Delay
- Distortion
- Dynamics
- EQ
- Filter
- Imaging
- Metering
- Modulation
- Pitch
- Reverb
- Specialized
- Utility
- EVOC 20 PolySynth
- EFM1
- ES E
- ES M
- ES P
- ES1
- ES2
- The ES2 Parameters
- Tutorials
- Sound Workshop
- Sound Design From Scratch, Filter Settings, Digiwaves
- Three Detuned Sawtooth Oscillators and Unison Mode
- Extremely Detuned Monophonic Analog Sounds, Effects
- Clean Bass Settings With One Oscillator Only
- Distorted Analog Basses
- FM Intensity and Frequency
- Controlling FM Intensity by an Envelope and FM Scaling
- FM With Drive and Filter-FM
- FM With Digiwaves
- FM With Wavetables
- Distorted FM in Monophonic Unison
- FM With Unusual Spectra
- Slow and Fast Pulse Width Modulations With Oscillator 2
- Pulse Width Modulation With Two Oscillators, PWM Strings
- Ring Modulation
- Oscillator Synchronization
- First Steps in Vector Synthesis
- Vector Synthesis—XY Pad
- Vector Synthesis Loops
- Bass Drum With Self-Oscillating Filter and Vector Envelope
- Percussive Synthesizers and Basses With Two Filter Decay Phases
- Templates for the ES2
- Sound Workshop
- EXS24 mkII
- Learning About Sampler Instruments
- Loading Sampler Instruments
- Working With Sampler Instrument Settings
- Managing Sampler Instruments
- Searching for Sampler Instruments
- Importing Sampler Instruments
- Parameters Window
- The Instrument Editor
- Setting Sampler Preferences
- Configuring Virtual Memory
- Using the VSL Performance Tool
- External Instrument
- Klopfgeist
- Ultrabeat
- GarageBand Instruments
- Synthesizer Basics
- Glossary
- Index
264 Chapter 20 ES2
First Steps in Vector Synthesis
This tutorial section provides some useful hints for vector envelope programming. In
the Vector Start setting, the “mix” of the oscillators is controlled by the vector envelope.
Each oscillator has been set to a different waveform.
 Switch from the Router view to Vector view.
 In its basic (default) setting, the vector envelope has 3 envelope points. Point 1 is the
start point, Point 2 the sustain point, and Point 3 is the target in the release phase. By
clicking the points, you can see that the mix is always set to 100% for Oscillator 1, in
the Triangle.
 Click Point 2, and move the Triangle cursor to Oscillator 2. You’ll hear a square wave,
instead of Oscillator 1’s sawtooth.
 Engage the vector envelope by switching the Solo Point parameter off. As long as it
is switched on, you will only hear the selected point, with no dynamic modulation.
Having switched Solo Point off, you’ll hear the sound moving from saw to square,
with every triggered note.
 Alter the pre-set time of 498 ms, between points 1 and 2.
 While holding Shift, click between points 1 and 2. This will create a new Point 2, and
the point formerly known as Point 2 will become Point 3. The total time span
between Point 1 and Point 3 is divided into the times between Points 1 and 2, and 2
and 3. The division takes place at the click location. If you clicked at the exact
midpoint, the new time spans are equal.
 Grab the newly created Point 2, and move its cursor in the Triangle to Oscillator 2.
 Grab Point 3, and move its cursor in the Triangle to Oscillator 3. Listen to the three
oscillators morphing from sawtooth to square to a triangular wave at the final sustain
point.
 Grab Point 4 (the end point) and move its cursor in the Triangle to Oscillator 1 (if it is
not already there). Listen to how the sound returns to Oscillator 1’s sawtooth wave,
following the release of the key.