8
Table Of Contents
- Logic Express 8 Instruments and Effects
- Contents
- Introduction to the Logic Express Plugins
- Amp Modeling
- Delay
- Distortion
- Dynamics
- EQ
- Filter
- Imaging
- Metering
- Modulation
- Pitch
- Reverb
- Specialized
- Utility
- EVOC 20 PolySynth
- EFM1
- ES E
- ES M
- ES P
- ES1
- ES2
- The ES2 Parameters
- Tutorials
- Sound Workshop
- Sound Design From Scratch, Filter Settings, Digiwaves
- Three Detuned Sawtooth Oscillators and Unison Mode
- Extremely Detuned Monophonic Analog Sounds, Effects
- Clean Bass Settings With One Oscillator Only
- Distorted Analog Basses
- FM Intensity and Frequency
- Controlling FM Intensity by an Envelope and FM Scaling
- FM With Drive and Filter-FM
- FM With Digiwaves
- FM With Wavetables
- Distorted FM in Monophonic Unison
- FM With Unusual Spectra
- Slow and Fast Pulse Width Modulations With Oscillator 2
- Pulse Width Modulation With Two Oscillators, PWM Strings
- Ring Modulation
- Oscillator Synchronization
- First Steps in Vector Synthesis
- Vector Synthesis—XY Pad
- Vector Synthesis Loops
- Bass Drum With Self-Oscillating Filter and Vector Envelope
- Percussive Synthesizers and Basses With Two Filter Decay Phases
- Templates for the ES2
- Sound Workshop
- EXS24 mkII
- Learning About Sampler Instruments
- Loading Sampler Instruments
- Working With Sampler Instrument Settings
- Managing Sampler Instruments
- Searching for Sampler Instruments
- Importing Sampler Instruments
- Parameters Window
- The Instrument Editor
- Setting Sampler Preferences
- Configuring Virtual Memory
- Using the VSL Performance Tool
- External Instrument
- Klopfgeist
- Ultrabeat
- GarageBand Instruments
- Synthesizer Basics
- Glossary
- Index
230 Chapter 20 ES2
RndN01
RndNO1 (Note On Random1) outputs a random modulation value between –1.0 and 1.0
(same range as an LFO), that changes when a note is triggered or re-triggered. The
(random) note-on modulation remains constant throughout the duration of the note
until the next note-on trigger.
Note: There is no value change when playing legato, while in legato mode.
RndN02
RndNO2 (Note On Random2) behaves like Note On Random1 with the exception that it
glides to the new random value using the Glide time (inclusive of modulation). It also
differs from NoteOnRandom1 in that the (random modulation) value changes when
playing legato, while in legato mode.
SideCh
SideCh (Side Chain modulation) uses a Side Chain (tracks, inputs, busses) to create a
modulation signal. The Side Chain source can be selected in the upper gray area of the
window. It is fed to the internal envelope follower, which creates a modulation value
based on the current Side Chain input signal level.
Via—Controlling the Modulation Intensity
Some modulation sources are unipolar, delivering values between 0 and 1. Others are
bipolar, and output values between –1 and +1. The following sources may be used to
modulate the modulation intensity.
LFO1
The modulation undulates at the speed and waveform of LFO1, which controls the
modulation intensity.
LFO2
The modulation undulates at the speed and waveform of LFO2, which controls the
modulation intensity.
ENV1
ENV1 controls the modulation intensity.
ENV2
ENV2 controls the modulation intensity.
ENV3
ENV3 (the level envelope) controls the modulation intensity.
Pad-X, Pad-Y
Both axes of the Square (the vector envelope) are available as via sources as well,
enabling you to control modulation intensities with them.