8
Table Of Contents
- Logic Express 8 Instruments and Effects
- Contents
- Introduction to the Logic Express Plugins
- Amp Modeling
- Delay
- Distortion
- Dynamics
- EQ
- Filter
- Imaging
- Metering
- Modulation
- Pitch
- Reverb
- Specialized
- Utility
- EVOC 20 PolySynth
- EFM1
- ES E
- ES M
- ES P
- ES1
- ES2
- The ES2 Parameters
- Tutorials
- Sound Workshop
- Sound Design From Scratch, Filter Settings, Digiwaves
- Three Detuned Sawtooth Oscillators and Unison Mode
- Extremely Detuned Monophonic Analog Sounds, Effects
- Clean Bass Settings With One Oscillator Only
- Distorted Analog Basses
- FM Intensity and Frequency
- Controlling FM Intensity by an Envelope and FM Scaling
- FM With Drive and Filter-FM
- FM With Digiwaves
- FM With Wavetables
- Distorted FM in Monophonic Unison
- FM With Unusual Spectra
- Slow and Fast Pulse Width Modulations With Oscillator 2
- Pulse Width Modulation With Two Oscillators, PWM Strings
- Ring Modulation
- Oscillator Synchronization
- First Steps in Vector Synthesis
- Vector Synthesis—XY Pad
- Vector Synthesis Loops
- Bass Drum With Self-Oscillating Filter and Vector Envelope
- Percussive Synthesizers and Basses With Two Filter Decay Phases
- Templates for the ES2
- Sound Workshop
- EXS24 mkII
- Learning About Sampler Instruments
- Loading Sampler Instruments
- Working With Sampler Instrument Settings
- Managing Sampler Instruments
- Searching for Sampler Instruments
- Importing Sampler Instruments
- Parameters Window
- The Instrument Editor
- Setting Sampler Preferences
- Configuring Virtual Memory
- Using the VSL Performance Tool
- External Instrument
- Klopfgeist
- Ultrabeat
- GarageBand Instruments
- Synthesizer Basics
- Glossary
- Index
Chapter 12 Specialized 135
 Smoothing Transition knob: Adjusts how smoothing is applied to neighboring volume
levels. If the Denoiser recognizes that only noise is present in a certain volume range,
the higher you set the Transition Smoothing parameter, the more it also changes
similar level values to avoid glass noise.
 Graphic display: Shows how the lowest volume levels of your audio material (which
should be mostly or entirely noise) are reduced. Changes to parameters are instantly
reflected here, so keep an eye on it!
Using the Denoiser
Locate a section of the audio where only noise is audible, and set the Threshold value
so that only signals at, or below, this level are filtered out. Then start playback and set
the Reduce value as you listen to the audio, so that as much noise as possible is
reduced, but as little of the desired signal is reduced.
The Denoiser uses FFT (Fast Fourier Transform) analysis to recognize frequency bands of
lower volume and less complex harmonic structure, and then reduces them to the
desired dB level. In principle, this method is completely discrete, as neighboring
frequencies are also affected.
If you use the Denoiser too aggressively, however, the algorithm will produce artifacts,
which are obviously artificial and therefore less desirable than the existing noise in
most cases. If using the Denoiser produces these artifacts, you can use the three
Smoothing knobs to reduce or eliminate them.