8
Table Of Contents
- Logic Express 8 Instruments and Effects
- Contents
- Introduction to the Logic Express Plugins
- Amp Modeling
- Delay
- Distortion
- Dynamics
- EQ
- Filter
- Imaging
- Metering
- Modulation
- Pitch
- Reverb
- Specialized
- Utility
- EVOC 20 PolySynth
- EFM1
- ES E
- ES M
- ES P
- ES1
- ES2
- The ES2 Parameters
- Tutorials
- Sound Workshop
- Sound Design From Scratch, Filter Settings, Digiwaves
- Three Detuned Sawtooth Oscillators and Unison Mode
- Extremely Detuned Monophonic Analog Sounds, Effects
- Clean Bass Settings With One Oscillator Only
- Distorted Analog Basses
- FM Intensity and Frequency
- Controlling FM Intensity by an Envelope and FM Scaling
- FM With Drive and Filter-FM
- FM With Digiwaves
- FM With Wavetables
- Distorted FM in Monophonic Unison
- FM With Unusual Spectra
- Slow and Fast Pulse Width Modulations With Oscillator 2
- Pulse Width Modulation With Two Oscillators, PWM Strings
- Ring Modulation
- Oscillator Synchronization
- First Steps in Vector Synthesis
- Vector Synthesis—XY Pad
- Vector Synthesis Loops
- Bass Drum With Self-Oscillating Filter and Vector Envelope
- Percussive Synthesizers and Basses With Two Filter Decay Phases
- Templates for the ES2
- Sound Workshop
- EXS24 mkII
- Learning About Sampler Instruments
- Loading Sampler Instruments
- Working With Sampler Instrument Settings
- Managing Sampler Instruments
- Searching for Sampler Instruments
- Importing Sampler Instruments
- Parameters Window
- The Instrument Editor
- Setting Sampler Preferences
- Configuring Virtual Memory
- Using the VSL Performance Tool
- External Instrument
- Klopfgeist
- Ultrabeat
- GarageBand Instruments
- Synthesizer Basics
- Glossary
- Index
126 Chapter 11 Reverb
Sound Parameters
 Density: Sets the reverb density.
 Spread: Controls the stereo image of the reverb. At 0%, the effect generates a
monaural reverb. At 200%, the stereo base is artificially expanded.
 High Cut: Frequencies above the set value are filtered out of the reverb tail.
 Crossover: Defines the frequency at which the input signal is split into two frequency
bands, for separate processing.
 Low Freq Level: Determines the relative reverb level of frequencies below the
crossover frequency. In most cases, you’ll get better-sounding results when you set
negative values for this parameter.
GoldVerb
The GoldVerb allows you to edit both the early reflections and diffuse reverb tail
separately, making it easier to precisely emulate real rooms.
The interface can be broken down into four parameter groups:
 Early Reflections parameters: This section emulates the original signal’s first reflections
as they bounce off the walls, ceiling, and floor of a natural room.
 Reverb parameters: This section controls the diffuse reverberations.
 Balance ER/Reverb parameter: Controls the balance between the Early Reflections and
Reverb section. When you set the slider to either of its extreme positions, the unused
section is deactivated.
 Mix parameter: Determines the balance between the effected (wet) and direct (dry)
signals.