8
Table Of Contents
- Logic Express 8 Instruments and Effects
- Contents
- Introduction to the Logic Express Plugins
- Amp Modeling
- Delay
- Distortion
- Dynamics
- EQ
- Filter
- Imaging
- Metering
- Modulation
- Pitch
- Reverb
- Specialized
- Utility
- EVOC 20 PolySynth
- EFM1
- ES E
- ES M
- ES P
- ES1
- ES2
- The ES2 Parameters
- Tutorials
- Sound Workshop
- Sound Design From Scratch, Filter Settings, Digiwaves
- Three Detuned Sawtooth Oscillators and Unison Mode
- Extremely Detuned Monophonic Analog Sounds, Effects
- Clean Bass Settings With One Oscillator Only
- Distorted Analog Basses
- FM Intensity and Frequency
- Controlling FM Intensity by an Envelope and FM Scaling
- FM With Drive and Filter-FM
- FM With Digiwaves
- FM With Wavetables
- Distorted FM in Monophonic Unison
- FM With Unusual Spectra
- Slow and Fast Pulse Width Modulations With Oscillator 2
- Pulse Width Modulation With Two Oscillators, PWM Strings
- Ring Modulation
- Oscillator Synchronization
- First Steps in Vector Synthesis
- Vector Synthesis—XY Pad
- Vector Synthesis Loops
- Bass Drum With Self-Oscillating Filter and Vector Envelope
- Percussive Synthesizers and Basses With Two Filter Decay Phases
- Templates for the ES2
- Sound Workshop
- EXS24 mkII
- Learning About Sampler Instruments
- Loading Sampler Instruments
- Working With Sampler Instrument Settings
- Managing Sampler Instruments
- Searching for Sampler Instruments
- Importing Sampler Instruments
- Parameters Window
- The Instrument Editor
- Setting Sampler Preferences
- Configuring Virtual Memory
- Using the VSL Performance Tool
- External Instrument
- Klopfgeist
- Ultrabeat
- GarageBand Instruments
- Synthesizer Basics
- Glossary
- Index
Chapter 11 Reverb 125
 Density/Time: Determines both the density and duration of the reverb.
 Mix: Determines the balance between the effected (wet) and direct (dry) signals.
EnVerb
The EnVerb is a versatile reverb effect with a unique feature: It allows you to freely
adjust the envelope of the diffuse reverb tail.
The interface can be broken down into three areas:
 Time parameters: These determine the delay time of the original signal and reverb
tail, and change the reverb tail over time. The graphic display visually represents the
envelope of the reverb.
 Sound parameters: This area allows you to shape the sound of the reverb signal. You
can also use the Crossover parameter to split the incoming signal into two bands,
and set the level of the low frequency band separately.
 Mix parameter: Determines the balance between the effected (wet) and direct (dry)
signals.
Time Parameters
 Dry Signal Delay: Determines the delay of the original signal. You can only hear the
dry signal when the Mix parameter is set to a value other than 100%.
 Predelay: Sets the time between the original signal, and the starting point of the
reverb attack phase (the very beginning of the first reflection).
 Attack: Defines the time it takes for the reverb to climb to its peak level.
 Decay: Defines the time it takes for the level of the reverb to drop from its peak to
the sustain level.
 Sustain: Sets the level of the reverb that remains constant throughout the sustain
phase. It is expressed as a percentage of the full scale volume of the reverb signal.
 Hold: Sets the duration (time) of the sustain phase.
 Release: Sets the time that the reverb takes to fade out completely, after it has
completed the sustain phase.