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Table Of Contents
Using the Finish ES2 Vector Envelope Mode
If the Env Mode menu is set to Finish, the Vector Envelope does not immediately
commence the release phase when you release the key. Rather, it plays all points for their
full duration until the end point is reached, regardless of whether you hold the key or
release it.
The following behaviors apply:
If looping is turned off, the Sustain point is ignored. The Vector Envelope will complete
all points up to the end point, regardless of whether you hold the key or release it.
If looping is turned on, the Vector Envelope will play all points until it reaches the Loop
point, and then play the loop until the end point is reached. It does not matter if the
Loop point is positioned before or after the Sustain point.
If looping is turned on, and Loop Count is set to a value other than “infinite,” the Vector
Envelope will continue on to the subsequent points—following completion of the
specified number of loop repetitions. If Loop Count is set to “infinite,” the points after
the loop are irrelevant. See ES2.
Choosing ES2 Vector Envelope Point Transition Shapes
The Curve parameter defines the shape of the transition from point to point. You can
choose from nine convex and nine concave shapes. There are also two unusual curve
forms, “hold+step” and step+hold,” which allow stepped modulations.
step+hold: This curve jumps at the beginning of the transition.
hold+step: This curve jumps at the end of the transition.
Note: You can use “hold+step to create stepped vector grooves—with up to 15 steps.
Setting ES2 Vector Envelope Times
With the exception of the first point, which is tied to the beginning of each played note,
every point has a Time parameter. This parameter defines the period of time required for
the position indicator to travel from the point that preceded it. The times are normally
displayed in milliseconds (ms).
To adjust a time value
µ
Click the numerical value and drag vertically.
Note: Changing a time value alters the absolute time positions of all subsequent points.
95Chapter 5 ES2