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Table Of Contents
Alter the Loop Rate from the preset value of 0.09 up to 2.00. You will hear a periodic
modulation, much like that of an LFO. At this point, the modulation is not synchronized
with the project tempo. To synchronize the loop speed with the project tempo, move
the Rate to the far left, and set a note or bar value.
You can create faster rhythmic note values by clicking between two points and setting
the new time values—which result from the division that occurs—to a value of 12.5%,
for example.
Creating ES2 Bass Drum Sounds with a Self-Oscillating Filter and the
Vector Envelope
Electronic kick drum sounds are often created with modulated, self-oscillating filters. This
approach can also be taken with the ES2, particularly when the Vector Envelope is used
for filter modulation. An advantage of the Vector Envelope, in comparison with
conventional ADSR envelopes, is its ability to define and provide two independent decay
phases. The distortion effect applies the right amount of drive without sacrificing the
original sonic character of the drum sound.
Note: To make the Vector Kick setting really punchy, you must activate Flt Reset, because
all oscillators are switched off in this setting, and the filter needs a little time to start
oscillating. At the start of each note, Flt Reset sends a very short impulse to the
filter—making it oscillate from the outset.
By tweaking the Vector Kick setting you’ll be able to create any dance-floor kick drum
sound your heart desires. These are the parameters that allow for the most efficient and
significant variations:
Filter 2 slopes: 12 dB, 18 dB, 24 dB
Distortion: Intensity and Soft or Hard
Envelope 3’s Decay Time: (D)
Vector Envelope Time 1 > 2: preset to 9.0 ms
Vector Envelope Time 2 > 3: preset to 303 ms
Vector Time Scaling
Creating Percussive ES2 Synthesizer and Bass Sounds with Two Filter
Decay Phases
As with the Vector Kick setting, the Vector Perc Synth setting uses the Vector Envelope to
control the filter cutoff frequency, with two independently adjustable decay phases. This
would not be possible with a conventional ADSR envelope generator. Try creating further
percussive synthesizers and basses by varying these parameters:
Vector Envelope Time 1 > 2 (= Decay 1)
Vector Envelope Time 2 > 3 (= Decay 2)
121Chapter 5 ES2