User manual

Using RED Media with
Final Cut Studio
This document describes the best practices for following a digital cinema post-
production workflow with Final Cut Studio using media recorded with the RED camera.
Minimum processor requirements for using the RED plugin with Final Cut Studio:
Dual 2.0 GHz or faster Intel Core Duo, or Intel Xeon processor (the RED plugin is only
compatible with Intel processors), with a minimum of 2 GB of RAM.
Rendering at 4K resolution requires a minimum of 512 MB VRAM.
Minimum software requirements for using the RED plugin with Final Cut Studio:
Mac OS X v10.5.6 or later
QuickTime 7.6 or later
Final Cut Pro 7.0, Color 1.5, and Compressor 3.5
The latest version of the RED Final Cut Studio Installer
(available at http://www.red.com/)
Choosing Camera Settings with Final Cut Studio
Compatibility in Mind
Final Cut Pro and Color have been tested with a specific subset of the resolutions and
frame rates supported by the RED camera that are intended for digital cinema
production. This section outlines how to choose a resolution, timebase, and timecode
track to use with Final Cut Pro and Color.
Choosing a Camera Resolution to Use with Final Cut Studio
Regardless of the original resolution of your REDCODE media, the best resolution for
your finished project depends on how you plan on finishing it.
When you ingest 4K REDCODE media as native RED QuickTime files, the native 4K
image data is kept intact. However, since only 2K media is supported by the real-time
effects architecture of Final Cut Pro, native RED QuickTime files are resized to 2K on
the fly while you work in Final Cut Pro. When you send a sequence using native RED
QuickTime files to Color, the native 4K data within each RED QuickTime file is
accessed, and you have the option of rendering your graded project at 4K resolution.
If you transcode 4K REDCODE media to any of the Apple ProRes codecs, it will be
automatically resized to 2K resolution.
Using Native REDCODE Media with Final Cut Studio – Jun 15, 2009! 1

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