Specifications
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How Imported Clips Are Arranged in Shake
Regardless of how you move Final Cut Pro clips into Shake, the way they’re assembled
in the newly created Shake script depends on whether they were sequentially arranged
within a single video track, or vertically superimposed using several video tracks.
Imported Final Cut Pro clips are arranged within the node tree using Select and
MultiLayer nodes:
 Clips edited sequentially within the same video track are connected to a single Select
node. The Select node is responsible for setting the timing of each clip, including the
media In point, media Out point, and position in the Shake Timeline.
 Clips originally superimposed across multiple video tracks result in a corresponding
Select node being created in the Shake script for each video track that contains a clip.
Note: The actual edit points for each FileIn node attached to the Select node are
stored within the branch parameter. The data stored within this parameter is not
intended to be editable; any attempt to do so will have unpredictable results.
 Each Select node is connected to a single MultiLayer node, which determines which
clips are in the foreground of the composition and which are in the background.
If you want to change the temporal position of clips imported from Final Cut Pro within
Shake, you should use the Time View tab.
Important: Audio clips and tracks from the original QuickTime files are not imported
into Shake. Any timing changes you make in Shake will cause media in the adjusted
clips to go out of sync with the audio in the original Final Cut Pro project file.
Unsupported Media and Effects
While QuickTime is the file format used for all media exchange between Final Cut Pro
and Shake, not all aspects of QuickTime are supported. The following media and
settings are not imported into Shake from Final Cut Pro:
 QuickTime audio tracks
 Standalone audio files
 Still-image files
 Generators
 Composite modes
 Motion effects
 Filters
 Transitions