2009

Table Of Contents
This chapter covers the following:
What Is Editorial Development? (p. 49)
Importing Editorial Information from Other Sources (p. 50)
Integrating Titles and Broadcast Design Elements During Editing (p. 52)
Audio Cleanup and Sound Design During the Offline Edit (p. 57)
This chapter describes different ways in which Final Cut Studio applications can be used
together during the editorial development phase of post-production. For more information
about the editorial workflow itself, see the Final Cut Pro documentation.
What Is Editorial Development?
Sometimes called the offline or story edit, this is the stage when a programs creative
content is explored, shaped, and eventually refined to the point where the cut can be
locked in preparation for finishing. This process is referred to as an offline” edit because,
for disk space and performance reasons, media is often ingested at a significantly lower
quality than the final master will be finished at. Although many editors still follow this
workflow (especially for formats at high resolutions such as 2K and 4K that are
processor-intensive and require a lot of disk space), it’s becoming increasingly common
for programs to be ingested and edited at the final level of quality from the very start.
For more information about ingest strategies and how they vary depending on the quality
of media youre working with, see “Ingesting and Organizing Your Media.”
49
Integration During Editorial
Development
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