User Guide

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2 Uploading Files to Final Cut Server
This chapter covers the following:
 About Creating Final Cut Server Assets (p. 29)
 Types of Files That Can Be Uploaded to Final Cut Server (p. 30)
 About Metadata and Metadata Sets (p. 30)
 Strategies for Uploading Media and Project Files (p. 31)
 Uploading Media Files (p. 32)
 Uploading Final Cut Pro Projects (p. 37)
 Uploading Final Cut Studio Projects (p. 40)
Before you can manage and track your files in Final Cut Server, you first need to upload
the files. This chapter describes how to upload three different types of files to
Final Cut Server: media files, Final Cut Pro project files, and Final Cut Studio projects
and their linked media files.
About Creating Final Cut Server Assets
The first step in building a Final Cut Server asset catalog is to upload media to
Final Cut Server. You can manually upload media files, Final Cut Pro projects, and other
Final Cut Studio project files to Final Cut Server. Additionally, your Final Cut Server
administrator can set up automated processes to automatically upload files. Even if
your Final Cut Server administrator has created useful automated upload workflows,
you will often manually upload files to Final Cut Server.
When a file is uploaded to Final Cut Server, an asset is created. The asset is used by
Final Cut Server to track the media or project file that you uploaded. The asset contains
the original file and the metadata from the file. Depending on the type of file that has
been uploaded, the asset may also contain several proxy files, including a Clip Proxy
(for video files) and a Thumbnail and Poster frame proxy (for all media files). More
information about proxy files is included later in this chapter.
Because media assets, Final Cut Pro project assets, and Final Cut Studio (Motion,
Soundtrack Pro, and DVD Studio Pro) project assets are managed differently in
Final Cut Server, how to work with each type of asset is explained throughout this manual.