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Table Of Contents
- Contents
- Chapter 1: What’s new in Final Cut Pro?
- Chapter 2: Final Cut Pro basics
- Chapter 3: Import media
- Chapter 4: Analyze media
- Chapter 5: Organize your media
- Chapter 6: Play back and skim media
- Chapter 7: Create and manage projects
- Chapter 8: Edit your project
- Editing overview
- Select clips and ranges
- Add and remove clips
- Adding clips overview
- Drag clips to the Timeline
- Append clips to your project
- Insert clips in your project
- Connect clips to add cutaway shots, titles, and synchronized sound effects
- Overwrite parts of your project
- Replace a clip in your project with another clip
- Add and edit still images
- Add clips using video-only or audio-only mode
- Remove clips from your project
- Solo, disable, and enable clips
- Find a Timeline clip’s source clip
- Arrange clips in the Timeline
- Cut and trim clips
- View and navigate
- Add and remove markers
- Correct excessive shake and rolling shutter issues
- Chapter 9: Add and adjust audio
- Chapter 10: Add transitions, titles, effects, and generators
- Transitions, titles, effects, and generators overview
- Add and adjust transitions
- Transitions overview
- How transitions are created
- Set the default duration for transitions
- Add transitions to your project
- Delete transitions from your project
- Adjust transitions in the Timeline
- Adjust transitions in the Transition inspector and Viewer
- Adjust transitions with multiple images
- Create specialized versions of transitions in Motion
- Add and adjust titles
- Adjust built-in effects
- Add and adjust clip effects
- Add generators
- Use onscreen controls
- Use the Video Animation Editor
- Chapter 11: Advanced editing
- Group clips with compound clips
- Add storylines
- Fine-tune edits with the Precision Editor
- Create split edits
- Make three-point edits
- Try out clips using auditions
- Retime clips to create speed effects
- Edit with mixed-format media
- Use roles to manage clips
- Use XML to transfer projects and Events
- Edit with multicam clips
- Multicam editing overview
- Multicam editing workflow
- Import media for a multicam edit
- Assign camera names and multicam angles
- Create multicam clips in the Event Browser
- Cut and switch angles in the Angle Viewer
- Sync and adjust angles and clips in the Angle Editor
- Edit multicam clips in the Timeline and the Inspector
- Multicam editing tips and tricks
- Chapter 12: Keying and compositing
- Chapter 13: Color correction
- Chapter 14: Share your project
- Chapter 15: Manage media files
- Chapter 16: Preferences and metadata
- Chapter 17: Keyboard shortcuts and gestures
- Chapter 18: Glossary
Chapter 18 Glossary 549
resolution Image resolution refers to the number of pixels in an image. Resolution is
expressed in terms of the width and height of the image in pixels (for example, 640 x
360 pixels). Higher-resolution images contain more detail but also create larger les
that take longer to download. Your electronic devices (computer, iPhone, iPad, iPod,
and so on) also have screen resolution. Ideally, you should match the image resolution
of your media to the resolution of your playback device.
reverb Reverberation, or reverb, refers to the reection pattern created by bouncing
sound waves o the surfaces—walls, ceilings, windows, and so on—of any space, or
o objects within a space, gradually dying out until they are inaudible. Final Cut Pro
includes a variety of audio eects that add reverb to the sound of a clip.
RGB Abbreviation for Red, Green, Blue. A color space commonly used on computers, in
which each color is described by the strength of its red, green, and blue components.
This color space directly translates to the red, green, and blue phosphors used in
computer displays. The RGB color space has a very large gamut, meaning it can
reproduce a very wide range of colors. This range is typically larger than the range that
can be reproduced for broadcast.
ripple edit The default type of trim in Final Cut Pro is a ripple trim, which adjusts a
clip’s start point or end point without leaving a gap in the Timeline. The change in
the clip’s duration ripples outward, moving all subsequent clips earlier or later in the
Timeline. Similarly, if you delete a clip from the Timeline, subsequent clips ripple earlier
to close the gap. Ripple edits aect the trimmed clip, the position of all subsequent
clips in the Timeline, and the total duration of your project.
role Metadata text labels that you assign to clips in the Event Browser or the Timeline.
They provide a exible and powerful way to manage your editing workow. You can
use roles in Final Cut Pro to organize clips in your Events and projects, control the
appearance of the Timeline, and export separate video or audio les (also known as
media stems) for broadcast delivery, audio mixing, or post-production.
roll edit An edit that aects two clips that share an edit point. For example, if Clip A
cuts to Clip B, a roll edit simultaneously adjusts the end point of Clip A and the start
point of Clip B by the same amount. The overall duration of the project stays the same.
rough edit The rst editing pass. The rough cut is an early version of a movie that
pulls together its basic elements. Often, a rough edit is performed prior to adding
transitions, titles, and other eects.
saturation A measurement of the intensity of color in the video signal.
scene A series of shots that take place at the same time in the same location. A series
of scenes make up a program.










