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Table Of Contents
- Contents
- Chapter 1: What’s new in Final Cut Pro?
- Chapter 2: Final Cut Pro basics
- Chapter 3: Import media
- Chapter 4: Analyze media
- Chapter 5: Organize your media
- Chapter 6: Play back and skim media
- Chapter 7: Create and manage projects
- Chapter 8: Edit your project
- Editing overview
- Select clips and ranges
- Add and remove clips
- Adding clips overview
- Drag clips to the Timeline
- Append clips to your project
- Insert clips in your project
- Connect clips to add cutaway shots, titles, and synchronized sound effects
- Overwrite parts of your project
- Replace a clip in your project with another clip
- Add and edit still images
- Add clips using video-only or audio-only mode
- Remove clips from your project
- Solo, disable, and enable clips
- Find a Timeline clip’s source clip
- Arrange clips in the Timeline
- Cut and trim clips
- View and navigate
- Add and remove markers
- Correct excessive shake and rolling shutter issues
- Chapter 9: Add and adjust audio
- Chapter 10: Add transitions, titles, effects, and generators
- Transitions, titles, effects, and generators overview
- Add and adjust transitions
- Transitions overview
- How transitions are created
- Set the default duration for transitions
- Add transitions to your project
- Delete transitions from your project
- Adjust transitions in the Timeline
- Adjust transitions in the Transition inspector and Viewer
- Adjust transitions with multiple images
- Create specialized versions of transitions in Motion
- Add and adjust titles
- Adjust built-in effects
- Add and adjust clip effects
- Add generators
- Use onscreen controls
- Use the Video Animation Editor
- Chapter 11: Advanced editing
- Group clips with compound clips
- Add storylines
- Fine-tune edits with the Precision Editor
- Create split edits
- Make three-point edits
- Try out clips using auditions
- Retime clips to create speed effects
- Edit with mixed-format media
- Use roles to manage clips
- Use XML to transfer projects and Events
- Edit with multicam clips
- Multicam editing overview
- Multicam editing workflow
- Import media for a multicam edit
- Assign camera names and multicam angles
- Create multicam clips in the Event Browser
- Cut and switch angles in the Angle Viewer
- Sync and adjust angles and clips in the Angle Editor
- Edit multicam clips in the Timeline and the Inspector
- Multicam editing tips and tricks
- Chapter 12: Keying and compositing
- Chapter 13: Color correction
- Chapter 14: Share your project
- Chapter 15: Manage media files
- Chapter 16: Preferences and metadata
- Chapter 17: Keyboard shortcuts and gestures
- Chapter 18: Glossary
nondestructive editing No matter how you edit clips in Final Cut Pro, the underlying
media is never touched. This is known as nondestructive editing, because all of the
changes and eects you apply to your footage never aect the original source media
les. Clips represent your media, but they are not the media les themselves. The clips
in a project simply point to (link to) the source media les on your hard disk. When you
modify a clip, you are not modifying the media le, just the clip’s information in the
project. Trimmed or deleted pieces of clips are removed from your project only, not
from the source clips in your Event Library or from the source media les on your
hard disk.
non-drop frame timecode Timecode in which frames are numbered sequentially
and no timecode numbers are dropped from the count. When discussing NTSC video,
the video frame rate is actually 29.97 fps, and non-drop frame timecode is o by 3
seconds and 18 frames per hour in comparison to actual elapsed time. See also drop
frame timecode.
non-interlaced video The standard representation of images on a computer. Also
referred to as progressive scan. The monitor displays the image by drawing lines, one
after another, from top to bottom.
nonlinear editing A video editing method in which edits within a program can be
changed at any time without having to re-create the entire program. When you use a
nonlinear editing application to edit a program, all footage used is stored on a hard
disk rather than on tape. This allows random access to all video, audio, and images as
you edit. See also linear editing.
NTSC format The video standard dened by the National Television Standards
Committee, the organization that originally dened North American broadcast
standards. Analog NTSC video has 525 interlaced lines per frame, a frame rate of 29.97
fps, and a limited color gamut. Digital NTSC video has a frame size of 720 x 486 pixels
(720 x 480 for DV and DVD), and a frame rate of 29.97 fps. See also PAL format.
oine A post-production process in which raw footage is copied and edited without
aecting the original camera media (lm, tape, or le-based media). After a program
has been completed in the oine edit (typically using proxy media at a lower
resolution), an online edit is performed to re-create the edit using the original media.
opacity The level of a clip’s transparency.
outgoing clip The clip a transition segues from. For example, if Clip A dissolves to Clip
B, Clip A is the outgoing clip. See also incoming clip.
Out point See edit point.
546 Chapter 18 Glossary










