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Table Of Contents
- Contents
- Chapter 1: What’s new in Final Cut Pro?
- Chapter 2: Final Cut Pro basics
- Chapter 3: Import media
- Chapter 4: Analyze media
- Chapter 5: Organize your media
- Chapter 6: Play back and skim media
- Chapter 7: Create and manage projects
- Chapter 8: Edit your project
- Editing overview
- Select clips and ranges
- Add and remove clips
- Adding clips overview
- Drag clips to the Timeline
- Append clips to your project
- Insert clips in your project
- Connect clips to add cutaway shots, titles, and synchronized sound effects
- Overwrite parts of your project
- Replace a clip in your project with another clip
- Add and edit still images
- Add clips using video-only or audio-only mode
- Remove clips from your project
- Solo, disable, and enable clips
- Find a Timeline clip’s source clip
- Arrange clips in the Timeline
- Cut and trim clips
- View and navigate
- Add and remove markers
- Correct excessive shake and rolling shutter issues
- Chapter 9: Add and adjust audio
- Chapter 10: Add transitions, titles, effects, and generators
- Transitions, titles, effects, and generators overview
- Add and adjust transitions
- Transitions overview
- How transitions are created
- Set the default duration for transitions
- Add transitions to your project
- Delete transitions from your project
- Adjust transitions in the Timeline
- Adjust transitions in the Transition inspector and Viewer
- Adjust transitions with multiple images
- Create specialized versions of transitions in Motion
- Add and adjust titles
- Adjust built-in effects
- Add and adjust clip effects
- Add generators
- Use onscreen controls
- Use the Video Animation Editor
- Chapter 11: Advanced editing
- Group clips with compound clips
- Add storylines
- Fine-tune edits with the Precision Editor
- Create split edits
- Make three-point edits
- Try out clips using auditions
- Retime clips to create speed effects
- Edit with mixed-format media
- Use roles to manage clips
- Use XML to transfer projects and Events
- Edit with multicam clips
- Multicam editing overview
- Multicam editing workflow
- Import media for a multicam edit
- Assign camera names and multicam angles
- Create multicam clips in the Event Browser
- Cut and switch angles in the Angle Viewer
- Sync and adjust angles and clips in the Angle Editor
- Edit multicam clips in the Timeline and the Inspector
- Multicam editing tips and tricks
- Chapter 12: Keying and compositing
- Chapter 13: Color correction
- Chapter 14: Share your project
- Chapter 15: Manage media files
- Chapter 16: Preferences and metadata
- Chapter 17: Keyboard shortcuts and gestures
- Chapter 18: Glossary
linear editing Before digital video editing, programs were edited together by
copying shots from the original source tapes to a master tape, one by one. Because
the assembly was linear, any changes in duration made to an earlier point of the tape
required reassembling the movie from that point forward. See also nonlinear editing.
looping A playback mode in which clips and projects go back to the beginning
whenever the playhead reaches the end of the media. You can turn looping on or o
by clicking the Loop Playback button below the Viewer.
lower third A television industry term for a graphic placed in the lower area of the
screen, usually to convey details about subjects or products. A common use of lower
thirds is to identify individuals on the screen with their names and job titles.
luma A value describing the brightness of a video image. A luma channel is a
grayscale image showing the range of brightness across the whole clip.
luma key An eect used to key out pixels of a certain luma value (or a range of luma
values), creating a matte based on the brightest or darkest area of an image. Keying
out luma values works best when your clip has a large discrepancy in exposure
between the areas that you want to key out and the foreground images you want to
preserve, such as a white title on a black background. See also chroma key, matte.
Mail Mail is the email program that comes with Mac OS X.
markers Markers ag a specic location in a clip with editing notes or other
descriptive information. You can also use markers for task management. Markers are
classied as standard informational markers (blue), to-do items (red), and completed
to-do items (green).
mask An image or clip used to dene areas of transparency in another clip. Similar
to an alpha channel. The color correction tools can create masks based on a color you
choose or a shape you create. See also alpha channel.
matte Sometimes referred to as a holdout matte. An eect that uses information in
one layer of video to aect another layer. Mattes are useful when you want to use
one clip to selectively hide or reveal part of another; for example, you could use a
round spotlight shape to reveal parts of a video layer. Matte eects can be used by
themselves to mask out areas of a clip or to create alpha channel information for a clip
in order to make a transparent border around the clip that can be composited against
other layers. See also alpha channel, compositing.
media A generic term for elements such as movies, sounds, and pictures.
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