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Table Of Contents
- Contents
- Chapter 1: What’s new in Final Cut Pro?
- Chapter 2: Final Cut Pro basics
- Chapter 3: Import media
- Chapter 4: Analyze media
- Chapter 5: Organize your media
- Chapter 6: Play back and skim media
- Chapter 7: Create and manage projects
- Chapter 8: Edit your project
- Editing overview
- Select clips and ranges
- Add and remove clips
- Adding clips overview
- Drag clips to the Timeline
- Append clips to your project
- Insert clips in your project
- Connect clips to add cutaway shots, titles, and synchronized sound effects
- Overwrite parts of your project
- Replace a clip in your project with another clip
- Add and edit still images
- Add clips using video-only or audio-only mode
- Remove clips from your project
- Solo, disable, and enable clips
- Find a Timeline clip’s source clip
- Arrange clips in the Timeline
- Cut and trim clips
- View and navigate
- Add and remove markers
- Correct excessive shake and rolling shutter issues
- Chapter 9: Add and adjust audio
- Chapter 10: Add transitions, titles, effects, and generators
- Transitions, titles, effects, and generators overview
- Add and adjust transitions
- Transitions overview
- How transitions are created
- Set the default duration for transitions
- Add transitions to your project
- Delete transitions from your project
- Adjust transitions in the Timeline
- Adjust transitions in the Transition inspector and Viewer
- Adjust transitions with multiple images
- Create specialized versions of transitions in Motion
- Add and adjust titles
- Adjust built-in effects
- Add and adjust clip effects
- Add generators
- Use onscreen controls
- Use the Video Animation Editor
- Chapter 11: Advanced editing
- Group clips with compound clips
- Add storylines
- Fine-tune edits with the Precision Editor
- Create split edits
- Make three-point edits
- Try out clips using auditions
- Retime clips to create speed effects
- Edit with mixed-format media
- Use roles to manage clips
- Use XML to transfer projects and Events
- Edit with multicam clips
- Multicam editing overview
- Multicam editing workflow
- Import media for a multicam edit
- Assign camera names and multicam angles
- Create multicam clips in the Event Browser
- Cut and switch angles in the Angle Viewer
- Sync and adjust angles and clips in the Angle Editor
- Edit multicam clips in the Timeline and the Inspector
- Multicam editing tips and tricks
- Chapter 12: Keying and compositing
- Chapter 13: Color correction
- Chapter 14: Share your project
- Chapter 15: Manage media files
- Chapter 16: Preferences and metadata
- Chapter 17: Keyboard shortcuts and gestures
- Chapter 18: Glossary
data rate The speed at which data can be transferred, often described in megabytes
per second (MB/sec.) or megabits per second (Mbps). The higher a video le’s data
rate, the higher quality it is, but the more system resources (processor speed, hard disk
space, and performance) it requires. Some codecs allow you to specify a maximum
data rate for a movie during capture.
decibel (dB) Unit of measurement for sound levels; a logarithmic scale used to
describe the loudness of sound as perceived by the human ear. (1 dB corresponds to
approximately the smallest volume change that the average human ear can perceive.)
For digital audio, dBFS is the standard decibel unit of sound level measurement.
Disk Utility Disk Utility is an Apple program that performs disk-related tasks in
Mac OS X. It’s located in the Utilities folder inside the Applications folder. For more
information, see Mac Help.
distributed processing Using Compressor, you can congure one or more computers
to perform a portion of the render processing when sharing your project. Depending
on your network and the nature of your project, distributed processing can greatly
speed up the processing.
downmixing The process used to combine multiple audio channels into a single
stereo (or dual mono) pair. Also referred to as mixing down.
drop frame timecode NTSC timecode that skips ahead in time by two frame numbers
each minute, except every tenth minute, so that the timecode agrees with the actual
elapsed clock time. (Timecode numbers are skipped, but actual video frames are not
skipped.) This skipping corrects for NTSC’s actual frame rate of 29.97 fps, which causes
non-drop frame timecode to lag behind actual elapsed time by 3 seconds and 18
frames per hour. To avoid confusion, drop frame timecode should be avoided in lm-
based productions. See also non-drop frame timecode.
drop shadow An eect that creates an articial shadow behind an image. Typically
used with graphics and text.
DV A standard-denition (SD) digital videotape recorder format that records an 8-bit,
5:1 compressed component video signal with 4:1:1 color sampling (PAL uses 4:2:0).
Supports two tracks of audio with 16-bit, 48 kHz audio sampling, or four tracks of audio
with 12-bit, 32 kHz audio sampling.
DVCAM A standard-denition (SD) digital videotape recorder format that records an
8-bit, 5:1 compressed component video signal with 4:1:1 color sampling (PAL uses
4:2:0). Supports two tracks of audio with 16-bit, 48 kHz audio sampling, or four tracks of
audio with 12-bit, 32 kHz audio sampling.
538 Chapter 18 Glossary










