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Table Of Contents
- Contents
- Chapter 1: What’s new in Final Cut Pro?
- Chapter 2: Final Cut Pro basics
- Chapter 3: Import media
- Chapter 4: Analyze media
- Chapter 5: Organize your media
- Chapter 6: Play back and skim media
- Chapter 7: Create and manage projects
- Chapter 8: Edit your project
- Editing overview
- Select clips and ranges
- Add and remove clips
- Adding clips overview
- Drag clips to the Timeline
- Append clips to your project
- Insert clips in your project
- Connect clips to add cutaway shots, titles, and synchronized sound effects
- Overwrite parts of your project
- Replace a clip in your project with another clip
- Add and edit still images
- Add clips using video-only or audio-only mode
- Remove clips from your project
- Solo, disable, and enable clips
- Find a Timeline clip’s source clip
- Arrange clips in the Timeline
- Cut and trim clips
- View and navigate
- Add and remove markers
- Correct excessive shake and rolling shutter issues
- Chapter 9: Add and adjust audio
- Chapter 10: Add transitions, titles, effects, and generators
- Transitions, titles, effects, and generators overview
- Add and adjust transitions
- Transitions overview
- How transitions are created
- Set the default duration for transitions
- Add transitions to your project
- Delete transitions from your project
- Adjust transitions in the Timeline
- Adjust transitions in the Transition inspector and Viewer
- Adjust transitions with multiple images
- Create specialized versions of transitions in Motion
- Add and adjust titles
- Adjust built-in effects
- Add and adjust clip effects
- Add generators
- Use onscreen controls
- Use the Video Animation Editor
- Chapter 11: Advanced editing
- Group clips with compound clips
- Add storylines
- Fine-tune edits with the Precision Editor
- Create split edits
- Make three-point edits
- Try out clips using auditions
- Retime clips to create speed effects
- Edit with mixed-format media
- Use roles to manage clips
- Use XML to transfer projects and Events
- Edit with multicam clips
- Multicam editing overview
- Multicam editing workflow
- Import media for a multicam edit
- Assign camera names and multicam angles
- Create multicam clips in the Event Browser
- Cut and switch angles in the Angle Viewer
- Sync and adjust angles and clips in the Angle Editor
- Edit multicam clips in the Timeline and the Inspector
- Multicam editing tips and tricks
- Chapter 12: Keying and compositing
- Chapter 13: Color correction
- Chapter 14: Share your project
- Chapter 15: Manage media files
- Chapter 16: Preferences and metadata
- Chapter 17: Keyboard shortcuts and gestures
- Chapter 18: Glossary
Chapter 13 Color correction 421
5 Do one of the following:
 To apply a color correction to the shape area: Click Inside Mask.
 To apply a color correction to everything except the shape area: Click Outside Mask.
You can make corrections to both the inside and outside areas of the mask—each area
eectively has its own complete set of Color Board controls. For example, you could
select Inside Mask and enhance the shape’s area, and then select Outside Mask to
darken everything else.
6 Adjust the Color Board controls to create the eect you want.
For more information about working with the Color Board, see “Color correct the
whole image” on page 414.
7 To add additional shapes to the correction, click the Add Shape Mask button in the
color correction’s area in the Video inspector again.
Another default shape appears in the Viewer, and the original shape is dimmed. You
can select and continue conguring the original shape by clicking its center.
Delete a shape mask
1 In the Video inspector, select the Shape Mask item you want to delete.
Select a Shape Mask
item and press Delete.
2 Press Delete.
Note: If you delete all shape masks in the correction, the Inside Mask corrections are
applied to the whole image.
Animate a shape mask
You can use keyframes to animate a shape mask so that it follows the movement of an
onscreen object.
1 To add a shape mask, follow the instructions in “Add a shape mask,” above.
2 In the Timeline, position the playhead on the clip with the shape mask at the frame
where you want the shape to begin moving.
3 Position the shape mask to its starting position in the Viewer.










