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Table Of Contents
- Contents
- Chapter 1: What’s new in Final Cut Pro?
- Chapter 2: Final Cut Pro basics
- Chapter 3: Import media
- Chapter 4: Analyze media
- Chapter 5: Organize your media
- Chapter 6: Play back and skim media
- Chapter 7: Create and manage projects
- Chapter 8: Edit your project
- Editing overview
- Select clips and ranges
- Add and remove clips
- Adding clips overview
- Drag clips to the Timeline
- Append clips to your project
- Insert clips in your project
- Connect clips to add cutaway shots, titles, and synchronized sound effects
- Overwrite parts of your project
- Replace a clip in your project with another clip
- Add and edit still images
- Add clips using video-only or audio-only mode
- Remove clips from your project
- Solo, disable, and enable clips
- Find a Timeline clip’s source clip
- Arrange clips in the Timeline
- Cut and trim clips
- View and navigate
- Add and remove markers
- Correct excessive shake and rolling shutter issues
- Chapter 9: Add and adjust audio
- Chapter 10: Add transitions, titles, effects, and generators
- Transitions, titles, effects, and generators overview
- Add and adjust transitions
- Transitions overview
- How transitions are created
- Set the default duration for transitions
- Add transitions to your project
- Delete transitions from your project
- Adjust transitions in the Timeline
- Adjust transitions in the Transition inspector and Viewer
- Adjust transitions with multiple images
- Create specialized versions of transitions in Motion
- Add and adjust titles
- Adjust built-in effects
- Add and adjust clip effects
- Add generators
- Use onscreen controls
- Use the Video Animation Editor
- Chapter 11: Advanced editing
- Group clips with compound clips
- Add storylines
- Fine-tune edits with the Precision Editor
- Create split edits
- Make three-point edits
- Try out clips using auditions
- Retime clips to create speed effects
- Edit with mixed-format media
- Use roles to manage clips
- Use XML to transfer projects and Events
- Edit with multicam clips
- Multicam editing overview
- Multicam editing workflow
- Import media for a multicam edit
- Assign camera names and multicam angles
- Create multicam clips in the Event Browser
- Cut and switch angles in the Angle Viewer
- Sync and adjust angles and clips in the Angle Editor
- Edit multicam clips in the Timeline and the Inspector
- Multicam editing tips and tricks
- Chapter 12: Keying and compositing
- Chapter 13: Color correction
- Chapter 14: Share your project
- Chapter 15: Manage media files
- Chapter 16: Preferences and metadata
- Chapter 17: Keyboard shortcuts and gestures
- Chapter 18: Glossary
When you add a multicam clip to the Timeline, you create a direct and active Â
relationship between the “parent” multicam clip in the Event Browser and the “child”
multicam clip in the Timeline.
Event clips
Project 3
Project 1
Child clip Child clips Child clip
Project 2
Parent multicam clip
When you open any multicam clip in the Angle Editor (whether from the Event Â
Browser or the Timeline) you are in fact opening the parent multicam clip from
the Event Browser. Any changes you make to a multicam clip in the Angle Editor
are inherited by all of its child clips, in all projects. These changes include sync or
trimming adjustments, clip speed retiming, video or audio eects such as color
correction, and added or deleted angles. For example, if you delete an angle from a
parent multicam clip, the angle is deleted from all child clips. For more information
about the Angle Editor, see “Sync and adjust angles and clips in the Angle Editor” on
page 371.
Multicam editing workow
The process for creating a multicam project is outlined below. The procedures are
presented in rough chronological order, but you can rearrange the order to suit
your workow.
Shoot an event with multiple cameras and record appropriate sync information
A multicamera shoot uses multiple cameras to record the same subject or event from
dierent angles and distances.
For multicam projects, it’s a good idea to set the date, the time, and the time zone
on your camcorder or recording device before you shoot footage for your multicam
project. This provides useful information to Final Cut Pro during the automatic
multicam clip creation process.
In professional multicamera shoots, each camcorder or VTR receives the same
timecode from a master timecode generator, or you can jam sync the timecode
generator of each camera at the beginning of the shoot. If you’re using consumer
camcorders, which cannot accept external timecode, you need to record a visible or
audible cue, such as a clapboard closing or a camera ash, on all cameras. You can use
this cue to synchronize the angles in your multicam clips.
352 Chapter 11 Advancedediting










