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Table Of Contents
- Contents
- Chapter 1: What’s new in Final Cut Pro?
- Chapter 2: Final Cut Pro basics
- Chapter 3: Import media
- Chapter 4: Analyze media
- Chapter 5: Organize your media
- Chapter 6: Play back and skim media
- Chapter 7: Create and manage projects
- Chapter 8: Edit your project
- Editing overview
- Select clips and ranges
- Add and remove clips
- Adding clips overview
- Drag clips to the Timeline
- Append clips to your project
- Insert clips in your project
- Connect clips to add cutaway shots, titles, and synchronized sound effects
- Overwrite parts of your project
- Replace a clip in your project with another clip
- Add and edit still images
- Add clips using video-only or audio-only mode
- Remove clips from your project
- Solo, disable, and enable clips
- Find a Timeline clip’s source clip
- Arrange clips in the Timeline
- Cut and trim clips
- View and navigate
- Add and remove markers
- Correct excessive shake and rolling shutter issues
- Chapter 9: Add and adjust audio
- Chapter 10: Add transitions, titles, effects, and generators
- Transitions, titles, effects, and generators overview
- Add and adjust transitions
- Transitions overview
- How transitions are created
- Set the default duration for transitions
- Add transitions to your project
- Delete transitions from your project
- Adjust transitions in the Timeline
- Adjust transitions in the Transition inspector and Viewer
- Adjust transitions with multiple images
- Create specialized versions of transitions in Motion
- Add and adjust titles
- Adjust built-in effects
- Add and adjust clip effects
- Add generators
- Use onscreen controls
- Use the Video Animation Editor
- Chapter 11: Advanced editing
- Group clips with compound clips
- Add storylines
- Fine-tune edits with the Precision Editor
- Create split edits
- Make three-point edits
- Try out clips using auditions
- Retime clips to create speed effects
- Edit with mixed-format media
- Use roles to manage clips
- Use XML to transfer projects and Events
- Edit with multicam clips
- Multicam editing overview
- Multicam editing workflow
- Import media for a multicam edit
- Assign camera names and multicam angles
- Create multicam clips in the Event Browser
- Cut and switch angles in the Angle Viewer
- Sync and adjust angles and clips in the Angle Editor
- Edit multicam clips in the Timeline and the Inspector
- Multicam editing tips and tricks
- Chapter 12: Keying and compositing
- Chapter 13: Color correction
- Chapter 14: Share your project
- Chapter 15: Manage media files
- Chapter 16: Preferences and metadata
- Chapter 17: Keyboard shortcuts and gestures
- Chapter 18: Glossary
If you selected a range, a Hold segment is created for the duration of the range. The
frame used as the freeze frame is the rst (leftmost) frame in the range.
3 If you want to adjust the duration of the freeze frame, drag the Hold segment’s
retiming handle to the right to increase the duration, or to the left to decrease it.
Drag the retiming handle
to change the duration
of the Hold segment.
4 To see the freeze frame eect, play back the clip in the Timeline.
Reset retimed clips to play at normal speeds
You can reset a range selection or a clip to play back at normal (100 percent) speed at
any time. Resetting the speed removes any directional eects and Holds applied to the
selection at the same time.
Reset a range or a clip to play forward at 100 percent
1 In the Timeline, select a range, a whole clip, or a group of clips that you want to reset
to their original speed.
2 Choose Normal 100% from the Retime pop-up menu in the toolbar (or press Shift-N).
Editwithmixed-formatmedia
Final Cut Pro manages project settings automatically. This means you can work with
multiple media types with diering frame sizes (also referred to as resolution) and
frame rates in the same project. When you add the rst video clip to your project,
Final Cut Pro automatically sets the format, frame size, and frame rate for the entire
project based on the properties of that rst clip (or, more precisely, on the properties
of the clip’s source media le).
336 Chapter 11 Advancedediting










