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Table Of Contents
Chapter 11 Advancedediting 309
You can use three-point editing with the following types of edits:
Insert Â
Connect Â
Overwrite Â
With each of these edit types, you can also perform backtimed three-point edits,
in which the end point (rather than the start point) is aligned with the skimmer or
playhead position in either the Event Browser or the Timeline. You can also make
two-point edits in which start and end points are inferred from the skimmer position
and the clip duration.
To make three-point edits, it’s important to know how to make selections and how
to use the skimmer and the playhead. For more information about making selections,
see “Select a range” on page 105 and “Select one or more clips” on page 103. For
more information about the skimmer and the playhead, see “Playback and skimming
overview on page 82.
Basic three-point editing has three stages:
Stage 1: Set source selection edit points in the Event Browser
Specify which part of a clip you want to place in the Timeline. You do this by setting
the start and end points. If you want to set just a start point in the Event Browser,
position the skimmer (or playhead) at the point where you want the edit to begin. In
this case, the end point is determined by the start and end points set in the Timeline
or by the end of the clip. You can also select multiple clips in the Event Browser, and
their aggregate source media duration determines the start and end points.
Stage 2: Set edit points in a storyline in the Timeline
Specify where you want the clip to appear in the Timeline by setting start and end
points in the primary storyline or in a connected storyline. If both start and end points
are set in the Timeline, these edit points determine the edit duration, regardless of
the duration set in the Event Browser. If no start or end points are set in the Timeline,
Final Cut Pro uses the skimmer position for the start point of the edit. If the skimmer is
not present, Final Cut Pro uses the playhead position.
Important: With few exceptions, three-point editing requires range selections (rather
than clip selections).