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Table Of Contents
- Contents
- Chapter 1: What’s new in Final Cut Pro?
- Chapter 2: Final Cut Pro basics
- Chapter 3: Import media
- Chapter 4: Analyze media
- Chapter 5: Organize your media
- Chapter 6: Play back and skim media
- Chapter 7: Create and manage projects
- Chapter 8: Edit your project
- Editing overview
- Select clips and ranges
- Add and remove clips
- Adding clips overview
- Drag clips to the Timeline
- Append clips to your project
- Insert clips in your project
- Connect clips to add cutaway shots, titles, and synchronized sound effects
- Overwrite parts of your project
- Replace a clip in your project with another clip
- Add and edit still images
- Add clips using video-only or audio-only mode
- Remove clips from your project
- Solo, disable, and enable clips
- Find a Timeline clip’s source clip
- Arrange clips in the Timeline
- Cut and trim clips
- View and navigate
- Add and remove markers
- Correct excessive shake and rolling shutter issues
- Chapter 9: Add and adjust audio
- Chapter 10: Add transitions, titles, effects, and generators
- Transitions, titles, effects, and generators overview
- Add and adjust transitions
- Transitions overview
- How transitions are created
- Set the default duration for transitions
- Add transitions to your project
- Delete transitions from your project
- Adjust transitions in the Timeline
- Adjust transitions in the Transition inspector and Viewer
- Adjust transitions with multiple images
- Create specialized versions of transitions in Motion
- Add and adjust titles
- Adjust built-in effects
- Add and adjust clip effects
- Add generators
- Use onscreen controls
- Use the Video Animation Editor
- Chapter 11: Advanced editing
- Group clips with compound clips
- Add storylines
- Fine-tune edits with the Precision Editor
- Create split edits
- Make three-point edits
- Try out clips using auditions
- Retime clips to create speed effects
- Edit with mixed-format media
- Use roles to manage clips
- Use XML to transfer projects and Events
- Edit with multicam clips
- Multicam editing overview
- Multicam editing workflow
- Import media for a multicam edit
- Assign camera names and multicam angles
- Create multicam clips in the Event Browser
- Cut and switch angles in the Angle Viewer
- Sync and adjust angles and clips in the Angle Editor
- Edit multicam clips in the Timeline and the Inspector
- Multicam editing tips and tricks
- Chapter 12: Keying and compositing
- Chapter 13: Color correction
- Chapter 14: Share your project
- Chapter 15: Manage media files
- Chapter 16: Preferences and metadata
- Chapter 17: Keyboard shortcuts and gestures
- Chapter 18: Glossary
Chapter 11 Advancedediting 309
You can use three-point editing with the following types of edits:
Insert Â
Connect Â
Overwrite Â
With each of these edit types, you can also perform backtimed three-point edits,
in which the end point (rather than the start point) is aligned with the skimmer or
playhead position in either the Event Browser or the Timeline. You can also make
two-point edits in which start and end points are inferred from the skimmer position
and the clip duration.
To make three-point edits, it’s important to know how to make selections and how
to use the skimmer and the playhead. For more information about making selections,
see “Select a range” on page 105 and “Select one or more clips” on page 103. For
more information about the skimmer and the playhead, see “Playback and skimming
overview” on page 82.
Basic three-point editing has three stages:
Stage 1: Set source selection edit points in the Event Browser
Specify which part of a clip you want to place in the Timeline. You do this by setting
the start and end points. If you want to set just a start point in the Event Browser,
position the skimmer (or playhead) at the point where you want the edit to begin. In
this case, the end point is determined by the start and end points set in the Timeline
or by the end of the clip. You can also select multiple clips in the Event Browser, and
their aggregate source media duration determines the start and end points.
Stage 2: Set edit points in a storyline in the Timeline
Specify where you want the clip to appear in the Timeline by setting start and end
points in the primary storyline or in a connected storyline. If both start and end points
are set in the Timeline, these edit points determine the edit duration, regardless of
the duration set in the Event Browser. If no start or end points are set in the Timeline,
Final Cut Pro uses the skimmer position for the start point of the edit. If the skimmer is
not present, Final Cut Pro uses the playhead position.
Important: With few exceptions, three-point editing requires range selections (rather
than clip selections).










