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Table Of Contents
Navigate frame by frame
To make it easier to nd specic frames in a clip, you can step through the lmstrip
frame by frame, rather than skimming it.
1 In the Timeline or the Event Browser, move your pointer over a lmstrip and click.
2 Do either of the following:
 To move backward in one-frame increments: Choose Mark > Previous > Frame (or
press the Left Arrow key), or click the Previous Frame button below the Viewer.
 To move forward in one-frame increments: Choose Mark > Next > Frame (or press the
Right Arrow key), or click the Next Frame button below the Viewer.
Navigate by subframe
You can navigate clips by subframe. A subframe has 1/80 the duration of a video frame
and is a more precise unit of reference when viewing or editing audio waveforms that
are zoomed in to the sample level.
Note: You can’t make edits to video at the subframe level.
1 In the Timeline or the Event Browser, move your pointer over a clip and click.
2 Do either of the following:
 To move backward in one-subframe increments: Press Command-Left Arrow.
 To move forward in one-subframe increments: Press Command-Right Arrow.
Note: You can change the time display in the Dashboard to show subframes. For more
information, see “Editing preferences” on page 497.
Navigate by jumping
Use the following techniques to move the playhead quickly from point to point in
the Timeline.
m To go to the next edit point: Choose Mark > Next > Edit (or press the Down Arrow key),
or click the Next Edit button below the Viewer.
m To go to the previous edit point: Choose Mark > Previous > Edit (or press the Up Arrow
key), or click the Previous Edit button below the Viewer.
m To go to the start of the project: Choose Mark > Go to > Beginning (or press the
Home key).
m To go to the end of the project: Choose Mark > Go to > End (or press the End key).
m To go to the next marker: Choose Mark > Next > Marker, or press Control–Apostrophe (’).
m To go to the previous marker: Choose Mark > Previous > Marker, or press Control–
Semicolon (;).
For more information about markers, see Markers overview on page 166.
160 Chapter 8 Edityourproject