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Table Of Contents
- Contents
- Chapter 1: What’s new in Final Cut Pro?
- Chapter 2: Final Cut Pro basics
- Chapter 3: Import media
- Chapter 4: Analyze media
- Chapter 5: Organize your library
- Chapter 6: Play back and skim media
- Chapter 7: Edit your project
- Editing overview
- Create and manage projects
- Select clips and ranges
- Add and remove clips
- Adding clips overview
- Drag clips to the Timeline
- Append clips to your project
- Insert clips in your project
- Connect clips to add cutaway shots, titles, and synchronized sound effects
- Overwrite parts of your project
- Replace a clip in your project with another clip
- Add and edit still images
- Create freeze frames
- Add clips using video-only or audio-only mode
- Remove clips from your project
- Solo, disable, and enable clips
- Find a Timeline clip’s source clip
- Arrange clips in the Timeline
- Cut and trim clips
- View and navigate
- Work with markers
- Correct excessive shake and rolling shutter issues
- Chapter 8: Edit audio
- Chapter 9: Add transitions, titles, effects, and generators
- Transitions, titles, effects, and generators overview
- Add and adjust transitions
- Transitions overview
- How transitions are created
- Set transition defaults
- Add transitions to your project
- Delete transitions from your project
- Adjust transitions in the Timeline
- Adjust transitions in the Transition inspector and Viewer
- Adjust transitions with multiple images
- Create specialized versions of transitions in Motion
- Add and adjust titles
- Adjust built-in effects
- Add and adjust clip effects
- Add generators
- About themes
- Use onscreen controls
- Use the Video Animation Editor
- Chapter 10: Advanced editing
- Group clips with compound clips
- Add storylines
- Fine-tune edits with the Precision Editor
- Create split edits
- Make three-point edits
- Try out clips using auditions
- Retime clips to create speed effects
- Conform frame sizes and frame rates
- Use roles to manage clips
- Use XML to transfer projects and events
- Edit with multicam clips
- Multicam editing overview
- Multicam editing workflow
- Import media for a multicam edit
- Assign camera names and multicam angles
- Create multicam clips in the Browser
- Cut and switch angles in the Angle Viewer
- Sync and adjust angles and clips in the Angle Editor
- Edit multicam clips in the Timeline and the Inspector
- Multicam editing tips and tricks
- Chapter 11: Keying and compositing
- Chapter 12: Color correction
- Chapter 13: Share your project
- Chapter 14: Manage media, libraries, and archives
- Chapter 15: Preferences and metadata
- Chapter 16: Keyboard shortcuts and gestures
- Glossary
Chapter 11 Keyingandcompositing 366
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Composite: Shows the nal composited image, with the keyed foreground subject over the
background clip. This is the default view.
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Matte: Shows the grayscale matte, or alpha channel, that’s being generated by the keying
operation. White areas are solid, black areas are transparent, and varying shades of gray
indicate varying levels of transparency. Viewing the alpha channel makes it easier to spot
unwanted holes in the key or areas that aren’t transparent enough.
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Original: Shows the original, unkeyed image.
7 To leave smoothly aliased text or graphics in the image visually intact, which can improve the
edges, select Preserve RGB.
8 To mix the keyed eect with the unkeyed eect, adjust the Mix control.
For information about making advanced luma key adjustments, see the following instructions.
Make advanced luma key adjustments
The following controls are available for use in dicult keying situations or for ne-tuning specic
problems:
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Matte Tools: These controls are for rening the transparency matte generated by the previous
sets of parameters. These parameters don’t alter the range of values sampled to create the
keyed matte. Instead, they alter the matte generated by the Keyer eect’s basic and advanced
controls, letting you shrink, expand, soften, or invert the matte to achieve a better composite.
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Light Wrap: These controls are for blending color and lightness values from the background
layer of your composite with the keyed foreground layer. Using these controls, you can
simulate the interaction of environmental lighting with the keyed subject, making it appear as
if background light wraps around the edges of a subject.
The following steps assume you have applied the luma key eect.
1 In the Timeline, select the clip with the Luma Keyer eect.
2 Open the Video inspector.
The Eects section of the Video inspector shows the parameters available for adjusting the Luma
Keyer eect.
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