Datasheet
19
Product Overview
Shake 4
Animation Houses
Animation houses like Blue Sky or Luminetik invest considerable amounts of e∂ ort in
developing an e∑ cient 3D workfl ow. More and more, they are implementing e∑ cient
2D compositing workfl ows that provide greater fl exibility and speed. These companies
are involved in all segments of the fi lm and television industry, including feature fi lms,
television programming, and commercial work.
Shake 4 is ideal for such projects because entire workfl ows can be relatively automated
using the Shake 4 scripting language. Also, Shake 4 was created to work e∑ ciently on
very demanding multilayered projects with 16- and 32-bit fl oat processing, which is
required by many animation houses. It accepts numerous fi le formats and camera data
from the most popular 3D application packages, like Maya. It also includes an exten-
sive array of tools to allow the user to accomplish most types of e∂ ects.
Shake 4 ships with Apple Qmaster render management software for Mac OS X, which
can also manage the rendering from Maya. This combination is a perfect solution for
animation houses, allowing them to maximize their hardware resources.
Typical workfl ow for animation houses
1 Create models and animation in 3D with a solution like Alias Maya or Luxology modo.
2 Output various render passes (shadow pass, specular pass, and so on) for greater
control in compositing.
3 Import layers and camera data from animation software.
4 Send to render farm for calculation.
5 View results and tweak if necessary.










