Datasheet

7
Product Overview
Shake 4
2D/3D Compositing
Shake has long been an industry favorite, in part because of its powerful, intuitive
compositing engine. Shake 4 extends the speed and exibility of the compositing
engine to include the ability to composite both 2D and 3D elements within the same
user interface.
Resolution independence
Most compositing applications can use various frame sizes in a single project and
refer to that as “resolution independence.” For Shake 4, resolution independence also
means that you can change the resolution and bit depth during the compositing
process, as many times and wherever you wish.
For example, you may output a lm-resolution 32-bit plate and an 8-bit video-
resolution image simultaneously. Shake 4 allows you to work in 8 bits, 16 bits, and
32 bits per channel, all within the same project.
The more bits you have in an image, the higher the quality level as you perform
operations. However, the computation requirements are greater for higher bit depths,
so you are trading o speed and quality.
Shake 4 o ers the ability to change bit depth in the middle of a compositing tree.
This allows the compositor to optimize the project, using 16- and 32-bit operations
where needed while performing quick 8-bit operations as well.
In nite Workspace
Clipped images can cause unpleasant surprises and time-consuming troubleshooting
in the middle of a compositing work ow. Shake 4 o ers an In nite Workspace, which
means that an image is never clipped, even if it goes outside of the frame.
In the example shown below, a simple twirl e ect has been applied to an image.
Scaling it down shows how clipping can occur in compositing applications that do not
have an in nite workspace. Shake 4 allows the operation to expand outside the frame.
A twirl e ect has been applied to the image.
Clipping occurs in most applications.
The In nite Workspace in Shake 4 does not clip
the image.