User Manual

Table Of Contents
ResultFilter
Simulates poor analog television reception, adding attributes like
exaggerated video field scan lines, static, and roll. This filter causes
rasterization in 3D groups.
Bad TV
Reduces an image to a high-contrast grayscale version of itself. It
then screens it using a pattern of concentric circles, simulating a
sort of etched screening technique. The image is represented by
varying thicknesses in the circular pattern. This filter causes
rasterization in 3D groups.
Circle Screen
Adds elliptical facets to an image, giving it a mosaic-like appearance.
Each facet takes a color sample from the center of itself. Unlike some
of the other mosaic filters, the edges of the facets do not join, so
part of the untouched image is displayed between the facets. This
filter causes rasterization in 3D groups.
Circles
Traces high-contrast edges in the image with darker versions of the
color already in the image. This gives the image the appearance of
being stamped into the Canvas, while retaining the colors of the
original image. The Direction and Relief values can be customized.
Color Emboss
Simulates the effect of viewing an image through a pane of glass
with irregular facets patterned into it. These facets give an image
a crystallized appearance. This filter is automatically animated, and
the facets appear to shift and turn according to the value in the
Speed parameter. To prevent the facets from moving, set the speed
value to zero. This filter causes rasterization in 3D groups.
Crystallize
Randomly offsets pixels in the clip to create a textured blur. The
Direction Angle control allows you to adjust the direction of
diffusion. The Radius slider adjusts how extreme the diffusion is.
The Direction pop-up menu lets you specify whether the diffusion
should be unidirectional (random on one axis), bidirectional (random
on two axes), or nondirectional (all directions). The Random
checkbox increases the amount of chaos in the effect, and the
Repeat Edges checkbox eliminates any black that might appear
around the edge of the frame.
Diffuse
Reduces an image to a high-contrast, grayscale version of itself. The
detail in this grayscale image can then be reduced and smoothed
using various parameters to create an image that resembles
something hand-drawn. Depending on the amount of smoothing
you apply, many different effects are possible with this filter. This
filter causes rasterization in 3D groups.
Edge Work
Examines the luminance of an image to derive the high-contrast
borders between different regions of brightness. These edges are
then traced, and all other detail is replaced by black. The amount
of eliminated detail depends on the value of the Intensity parameter.
The colors of the resulting highlights are intensified variants of the
colors from the original image. This filter causes rasterization in 3D
groups.
Edges
1069Chapter 65 Video Filters Available in Final Cut Pro